CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
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Stephen White 9091b46278 Rename AdapterD3D* -> PhysicalDeviceD3D*.
Bug: dawn:1774

Change-Id: I9eca75c75c1ec162112915af3bd8371e808c2d60
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/130421
Commit-Queue: Stephen White <senorblanco@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
2023-05-01 23:10:47 +00:00
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include Rename AdapterBase -> PhysicalDeviceBase. 2023-05-01 16:39:04 +00:00
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dawn.json Deprecates PopErrorScope returning a bool. 2023-05-01 19:25:18 +00:00
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README.md

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text "Dawn" is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.