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#version 310 es
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float tint_float_modulo(float lhs, float rhs) {
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return (lhs - rhs * trunc(lhs / rhs));
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}
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void f() {
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float a = 1.0f;
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float b = 2.0f;
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float r = tint_float_modulo(a, b);
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void main() {
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f();
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return;
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}
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