..
AdapterD3D12.cpp
Improve D3D12 adapter initialization.
2019-06-12 18:54:57 +00:00
AdapterD3D12.h
Improve D3D12 adapter initialization.
2019-06-12 18:54:57 +00:00
BackendD3D12.cpp
Improve D3D12 adapter initialization.
2019-06-12 18:54:57 +00:00
BackendD3D12.h
D3D12: Implement the backend connection and adapter.
2019-01-30 16:07:48 +00:00
BindGroupD3D12.cpp
D3D12: Create descriptor heaps after computing the required size
2019-05-16 05:56:49 +00:00
BindGroupD3D12.h
D3D12: Create descriptor heaps after computing the required size
2019-05-16 05:56:49 +00:00
BindGroupLayoutD3D12.cpp
Make dawn idl support dynamic buffer offset
2019-03-18 06:01:37 +00:00
BindGroupLayoutD3D12.h
Make dawn_native use its own header for Dawn datatypes
2018-07-27 12:56:26 +02:00
BufferD3D12.cpp
Allow D3D12 Implicit State Transitions
2019-06-14 15:14:12 +00:00
BufferD3D12.h
D3D12: Batch Usage Transitions For Render Pass
2019-06-07 17:08:47 +00:00
CommandAllocatorManager.cpp
Let DeviceBase know about Completed and LastSubmitted command Serials
2018-12-01 03:20:19 +00:00
CommandAllocatorManager.h
dawn_native: Fixup namespace from backend:: to dawn_native::
2018-07-25 11:27:55 +02:00
CommandBufferD3D12.cpp
Add validations to the texture copies with BC formats
2019-06-18 01:06:09 +00:00
CommandBufferD3D12.h
Update VertexInput (InputState) to match spec - Part 1
2019-05-22 22:46:32 +00:00
ComputePipelineD3D12.cpp
Update ComputePipelineDescriptor to use PipelineStageDescriptor
2019-04-09 15:17:30 +00:00
ComputePipelineD3D12.h
Descriptorize ComputePipeline
2018-09-05 08:32:53 -04:00
D3D12Backend.cpp
Capitalize C types dawn -> Dawn
2019-03-11 16:52:42 +00:00
D3D12Info.cpp
Fix casing of includes in D3D12Info
2019-06-14 12:44:22 +00:00
D3D12Info.h
Improve D3D12 adapter initialization.
2019-06-12 18:54:57 +00:00
DescriptorHeapAllocator.cpp
Let DeviceBase know about Completed and LastSubmitted command Serials
2018-12-01 03:20:19 +00:00
DescriptorHeapAllocator.h
dawn_native: Fixup namespace from backend:: to dawn_native::
2018-07-25 11:27:55 +02:00
DeviceD3D12.cpp
Improve D3D12 adapter initialization.
2019-06-12 18:54:57 +00:00
DeviceD3D12.h
Improve D3D12 adapter initialization.
2019-06-12 18:54:57 +00:00
Forward.h
Input State Descriptorization
2019-03-27 18:08:50 +00:00
NativeSwapChainImplD3D12.cpp
Increase D3D12 Swap Chain Buffers to 3
2019-04-30 08:31:38 +00:00
NativeSwapChainImplD3D12.h
Capitalize C types dawn -> Dawn
2019-03-11 16:52:42 +00:00
PipelineLayoutD3D12.cpp
Add D3D12 Functionality For Multiple Bind Groups
2018-12-18 19:59:59 +00:00
PipelineLayoutD3D12.h
Make dawn_native use its own header for Dawn datatypes
2018-07-27 12:56:26 +02:00
PlatformFunctions.cpp
Add Debug Marker Functionality for D3D12
2019-05-22 22:35:22 +00:00
PlatformFunctions.h
Add Debug Marker Functionality for D3D12
2019-05-22 22:35:22 +00:00
QueueD3D12.cpp
Rename several parameters to match WebGPU IDL
2019-02-21 00:45:19 +00:00
QueueD3D12.h
Rename several parameters to match WebGPU IDL
2019-02-21 00:45:19 +00:00
RenderPipelineD3D12.cpp
Update VertexInput (InputState) to match the spec - Part 2
2019-06-06 01:56:57 +00:00
RenderPipelineD3D12.h
Input State Descriptorization
2019-03-27 18:08:50 +00:00
ResourceAllocator.cpp
Let DeviceBase know about Completed and LastSubmitted command Serials
2018-12-01 03:20:19 +00:00
ResourceAllocator.h
dawn_native: Fixup namespace from backend:: to dawn_native::
2018-07-25 11:27:55 +02:00
SamplerD3D12.cpp
Remove sampler border color from Dawn to match WebGPU
2019-04-09 15:12:50 +00:00
SamplerD3D12.h
Remove sampler border color from Dawn to match WebGPU
2019-04-09 15:12:50 +00:00
ShaderModuleD3D12.cpp
Fix clip space on D3D12 and OpenGL
2019-03-27 00:01:33 +00:00
ShaderModuleD3D12.h
D3D12 fix for register binding offsets.
2018-11-01 13:59:19 +00:00
StagingBufferD3D12.cpp
Memory manager: buffer uploads (Metal+refactor) - Part 3
2019-02-15 21:18:40 +00:00
StagingBufferD3D12.h
Memory manager: buffer uploads (D3D) - Part 1
2019-01-29 00:10:07 +00:00
SwapChainD3D12.cpp
Improve usage of static_casts over reinterpret_casts
2019-05-03 00:58:27 +00:00
SwapChainD3D12.h
Descriptorize SwapChain.
2019-02-15 11:15:58 +00:00
TextureCopySplitter.cpp
Change buffer-related sizes/offsets to be uint64_t
2019-04-05 20:51:29 +00:00
TextureCopySplitter.h
Change buffer-related sizes/offsets to be uint64_t
2019-04-05 20:51:29 +00:00
TextureD3D12.cpp
Allow D3D12 Implicit State Transitions
2019-06-14 15:14:12 +00:00
TextureD3D12.h
Clear Vulkan Textures at first usage
2019-06-11 18:11:05 +00:00
UtilsD3D12.cpp
Complete the sampler object to match WebGPU
2019-01-04 04:56:08 +00:00
UtilsD3D12.h
Complete the sampler object to match WebGPU
2019-01-04 04:56:08 +00:00
d3d12_platform.h
Enable D3D12 validation layers
2019-05-15 06:06:26 +00:00