mirror of
https://github.com/encounter/dawn-cmake.git
synced 2025-07-23 05:26:11 +00:00
BUG=dawn:53 Change-Id: Ibc768cc4695072533d6715f62f46fd4c72d40a3b Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/14142 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Yunchao He <yunchao.he@intel.com>
346 lines
11 KiB
C++
346 lines
11 KiB
C++
// Copyright 2018 The Dawn Authors
|
|
//
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
// you may not use this file except in compliance with the License.
|
|
// You may obtain a copy of the License at
|
|
//
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
//
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
// See the License for the specific language governing permissions and
|
|
// limitations under the License.
|
|
|
|
#include "tests/unittests/validation/ValidationTest.h"
|
|
|
|
#include <cmath>
|
|
|
|
class SetViewportTest : public ValidationTest {};
|
|
|
|
// Test to check basic use of SetViewport
|
|
TEST_F(SetViewportTest, Success) {
|
|
DummyRenderPass renderPass(device);
|
|
|
|
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
|
{
|
|
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
|
|
pass.SetViewport(0.0, 0.0, 1.0, 1.0, 0.0, 1.0);
|
|
pass.EndPass();
|
|
}
|
|
encoder.Finish();
|
|
}
|
|
|
|
// Test to check that NaN in viewport parameters is not allowed
|
|
TEST_F(SetViewportTest, ViewportParameterNaN) {
|
|
DummyRenderPass renderPass(device);
|
|
|
|
// x or y is NaN.
|
|
{
|
|
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
|
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
|
|
pass.SetViewport(NAN, 0.0, 1.0, 1.0, 0.0, 1.0);
|
|
pass.EndPass();
|
|
ASSERT_DEVICE_ERROR(encoder.Finish());
|
|
}
|
|
|
|
// width or height is NaN.
|
|
{
|
|
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
|
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
|
|
pass.SetViewport(0.0, 0.0, NAN, 1.0, 0.0, 1.0);
|
|
pass.EndPass();
|
|
ASSERT_DEVICE_ERROR(encoder.Finish());
|
|
}
|
|
|
|
// minDepth or maxDepth is NaN.
|
|
{
|
|
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
|
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
|
|
pass.SetViewport(0.0, 0.0, 1.0, 1.0, NAN, 1.0);
|
|
pass.EndPass();
|
|
ASSERT_DEVICE_ERROR(encoder.Finish());
|
|
}
|
|
}
|
|
|
|
// Test to check that an empty viewport is not allowed
|
|
TEST_F(SetViewportTest, EmptyViewport) {
|
|
DummyRenderPass renderPass(device);
|
|
|
|
// Width of viewport is zero.
|
|
{
|
|
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
|
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
|
|
pass.SetViewport(0.0, 0.0, 0.0, 1.0, 0.0, 1.0);
|
|
pass.EndPass();
|
|
ASSERT_DEVICE_ERROR(encoder.Finish());
|
|
}
|
|
|
|
// Height of viewport is zero.
|
|
{
|
|
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
|
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
|
|
pass.SetViewport(0.0, 0.0, 1.0, 0.0, 0.0, 1.0);
|
|
pass.EndPass();
|
|
ASSERT_DEVICE_ERROR(encoder.Finish());
|
|
}
|
|
|
|
// Both width and height of viewport are zero.
|
|
{
|
|
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
|
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
|
|
pass.SetViewport(0.0, 0.0, 0.0, 0.0, 0.0, 1.0);
|
|
pass.EndPass();
|
|
ASSERT_DEVICE_ERROR(encoder.Finish());
|
|
}
|
|
}
|
|
|
|
// Test to check that viewport larger than the framebuffer is allowed
|
|
TEST_F(SetViewportTest, ViewportLargerThanFramebuffer) {
|
|
DummyRenderPass renderPass(device);
|
|
|
|
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
|
{
|
|
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
|
|
pass.SetViewport(0.0, 0.0, renderPass.width + 1, renderPass.height + 1, 0.0, 1.0);
|
|
pass.EndPass();
|
|
}
|
|
encoder.Finish();
|
|
}
|
|
|
|
// Test to check that negative x in viewport is allowed
|
|
TEST_F(SetViewportTest, NegativeX) {
|
|
DummyRenderPass renderPass(device);
|
|
|
|
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
|
{
|
|
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
|
|
pass.SetViewport(-1.0, 0.0, 1.0, 1.0, 0.0, 1.0);
|
|
pass.EndPass();
|
|
}
|
|
encoder.Finish();
|
|
}
|
|
|
|
// Test to check that negative y in viewport is allowed
|
|
TEST_F(SetViewportTest, NegativeY) {
|
|
DummyRenderPass renderPass(device);
|
|
|
|
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
|
{
|
|
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
|
|
pass.SetViewport(0.0, -1.0, 1.0, 1.0, 0.0, 1.0);
|
|
pass.EndPass();
|
|
}
|
|
encoder.Finish();
|
|
}
|
|
|
|
// Test to check that negative width in viewport is not allowed
|
|
TEST_F(SetViewportTest, NegativeWidth) {
|
|
DummyRenderPass renderPass(device);
|
|
|
|
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
|
{
|
|
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
|
|
pass.SetViewport(0.0, 0.0, -1.0, 1.0, 0.0, 1.0);
|
|
pass.EndPass();
|
|
ASSERT_DEVICE_ERROR(encoder.Finish());
|
|
}
|
|
}
|
|
|
|
// Test to check that negative height in viewport is not allowed
|
|
TEST_F(SetViewportTest, NegativeHeight) {
|
|
DummyRenderPass renderPass(device);
|
|
|
|
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
|
{
|
|
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
|
|
pass.SetViewport(0.0, 0.0, 0.0, -1.0, 0.0, 1.0);
|
|
pass.EndPass();
|
|
ASSERT_DEVICE_ERROR(encoder.Finish());
|
|
}
|
|
}
|
|
|
|
// Test to check that minDepth out of range [0, 1] is not allowed
|
|
TEST_F(SetViewportTest, MinDepthOutOfRange) {
|
|
DummyRenderPass renderPass(device);
|
|
|
|
{
|
|
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
|
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
|
|
pass.SetViewport(0.0, 0.0, 1.0, 1.0, -1.0, 1.0);
|
|
pass.EndPass();
|
|
ASSERT_DEVICE_ERROR(encoder.Finish());
|
|
}
|
|
|
|
{
|
|
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
|
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
|
|
pass.SetViewport(0.0, 0.0, 1.0, 1.0, 2.0, 1.0);
|
|
pass.EndPass();
|
|
ASSERT_DEVICE_ERROR(encoder.Finish());
|
|
}
|
|
}
|
|
|
|
// Test to check that maxDepth out of range [0, 1] is not allowed
|
|
TEST_F(SetViewportTest, MaxDepthOutOfRange) {
|
|
DummyRenderPass renderPass(device);
|
|
|
|
{
|
|
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
|
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
|
|
pass.SetViewport(0.0, 0.0, 1.0, 1.0, 0.0, -1.0);
|
|
pass.EndPass();
|
|
ASSERT_DEVICE_ERROR(encoder.Finish());
|
|
}
|
|
|
|
{
|
|
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
|
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
|
|
pass.SetViewport(0.0, 0.0, 1.0, 1.0, 0.0, 2.0);
|
|
pass.EndPass();
|
|
ASSERT_DEVICE_ERROR(encoder.Finish());
|
|
}
|
|
}
|
|
|
|
// Test to check that minDepth equal or greater than maxDepth is allowed
|
|
TEST_F(SetViewportTest, MinDepthEqualOrGreaterThanMaxDepth) {
|
|
DummyRenderPass renderPass(device);
|
|
|
|
{
|
|
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
|
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
|
|
pass.SetViewport(0.0, 0.0, 1.0, 1.0, 0.5, 0.5);
|
|
pass.EndPass();
|
|
encoder.Finish();
|
|
}
|
|
|
|
{
|
|
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
|
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
|
|
pass.SetViewport(0.0, 0.0, 1.0, 1.0, 0.8, 0.5);
|
|
pass.EndPass();
|
|
encoder.Finish();
|
|
}
|
|
}
|
|
|
|
class SetScissorRectTest : public ValidationTest {
|
|
};
|
|
|
|
// Test to check basic use of SetScissor
|
|
TEST_F(SetScissorRectTest, Success) {
|
|
DummyRenderPass renderPass(device);
|
|
|
|
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
|
{
|
|
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
|
|
pass.SetScissorRect(0, 0, 1, 1);
|
|
pass.EndPass();
|
|
}
|
|
encoder.Finish();
|
|
}
|
|
|
|
// Test to check that an empty scissor is not allowed
|
|
TEST_F(SetScissorRectTest, EmptyScissor) {
|
|
DummyRenderPass renderPass(device);
|
|
|
|
// Width of scissor rect is zero.
|
|
{
|
|
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
|
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
|
|
pass.SetScissorRect(0, 0, 0, 1);
|
|
pass.EndPass();
|
|
ASSERT_DEVICE_ERROR(encoder.Finish());
|
|
}
|
|
|
|
// Height of scissor rect is zero.
|
|
{
|
|
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
|
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
|
|
pass.SetScissorRect(0, 0, 1, 0);
|
|
pass.EndPass();
|
|
ASSERT_DEVICE_ERROR(encoder.Finish());
|
|
}
|
|
|
|
// Both width and height of scissor rect are zero.
|
|
{
|
|
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
|
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
|
|
pass.SetScissorRect(0, 0, 0, 0);
|
|
pass.EndPass();
|
|
ASSERT_DEVICE_ERROR(encoder.Finish());
|
|
}
|
|
}
|
|
|
|
// Test to check that a scissor larger than the framebuffer is allowed
|
|
TEST_F(SetScissorRectTest, ScissorLargerThanFramebuffer) {
|
|
DummyRenderPass renderPass(device);
|
|
|
|
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
|
{
|
|
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
|
|
pass.SetScissorRect(0, 0, renderPass.width + 1, renderPass.height + 1);
|
|
pass.EndPass();
|
|
}
|
|
encoder.Finish();
|
|
}
|
|
|
|
class SetBlendColorTest : public ValidationTest {
|
|
};
|
|
|
|
// Test to check basic use of SetBlendColor
|
|
TEST_F(SetBlendColorTest, Success) {
|
|
DummyRenderPass renderPass(device);
|
|
|
|
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
|
{
|
|
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
|
|
constexpr wgpu::Color kTransparentBlack{0.0f, 0.0f, 0.0f, 0.0f};
|
|
pass.SetBlendColor(&kTransparentBlack);
|
|
pass.EndPass();
|
|
}
|
|
encoder.Finish();
|
|
}
|
|
|
|
// Test that SetBlendColor allows any value, large, small or negative
|
|
TEST_F(SetBlendColorTest, AnyValueAllowed) {
|
|
DummyRenderPass renderPass(device);
|
|
|
|
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
|
{
|
|
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
|
|
constexpr wgpu::Color kAnyColorValue{-1.0f, 42.0f, -0.0f, 0.0f};
|
|
pass.SetBlendColor(&kAnyColorValue);
|
|
pass.EndPass();
|
|
}
|
|
encoder.Finish();
|
|
}
|
|
|
|
class SetStencilReferenceTest : public ValidationTest {
|
|
};
|
|
|
|
// Test to check basic use of SetStencilReferenceTest
|
|
TEST_F(SetStencilReferenceTest, Success) {
|
|
DummyRenderPass renderPass(device);
|
|
|
|
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
|
{
|
|
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
|
|
pass.SetStencilReference(0);
|
|
pass.EndPass();
|
|
}
|
|
encoder.Finish();
|
|
}
|
|
|
|
// Test that SetStencilReference allows any bit to be set
|
|
TEST_F(SetStencilReferenceTest, AllBitsAllowed) {
|
|
DummyRenderPass renderPass(device);
|
|
|
|
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
|
{
|
|
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass);
|
|
pass.SetStencilReference(0xFFFFFFFF);
|
|
pass.EndPass();
|
|
}
|
|
encoder.Finish();
|
|
}
|