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Unlike other texture functions in GLSL, textureGather() and textureGatherOffset() do not expect the refZ value to be appended to the texture coordinates. It is passed as a regular argument. So append refZ to coordinates by default, and pass as a regular parameter only for the gather functions. Bug: tint:1459 Change-Id: Iad1255be3de5915aeff4adb9054479b9e92c45cb Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/82340 Reviewed-by: Ben Clayton <bclayton@google.com> Commit-Queue: Stephen White <senorblanco@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com>
12 lines
557 B
GLSL
12 lines
557 B
GLSL
SKIP: FAILED
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../../src/tint/writer/glsl/generator_impl.cc:2569 internal compiler error: Multiplanar external texture transform was not run.
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********************************************************************
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* The tint shader compiler has encountered an unexpected error. *
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* *
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* Please help us fix this issue by submitting a bug report at *
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* crbug.com/tint with the source program that triggered the bug. *
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********************************************************************
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