dawn-cmake/test/tint/builtins/gen/textureLoad/8acf41.wgsl.expected.glsl
Stephen White 93f686617e GLSL: fix textureGather() and textureGatherOffset() with depth textures.
Unlike other texture functions in GLSL, textureGather() and
textureGatherOffset() do not expect the refZ value to be appended to
the texture coordinates. It is passed as a regular argument. So append
refZ to coordinates by default, and pass as a regular parameter only
for the gather functions.

Bug: tint:1459
Change-Id: Iad1255be3de5915aeff4adb9054479b9e92c45cb
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/82340
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-03-02 14:07:02 +00:00

12 lines
557 B
GLSL

SKIP: FAILED
../../src/tint/writer/glsl/generator_impl.cc:2569 internal compiler error: Multiplanar external texture transform was not run.
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************