..
d3d
Dawn: Deprecate DiscoverAdapters with DiscoverPhysicalDevices
2023-05-25 02:42:27 +00:00
d3d11
d3d11: enable NonzeroBufferCreationTests
2023-05-26 00:23:47 +00:00
d3d12
Dawn: Deprecate DiscoverAdapters with DiscoverPhysicalDevices
2023-05-25 02:42:27 +00:00
metal
Dawn: Deprecate DiscoverAdapters with DiscoverPhysicalDevices
2023-05-25 02:42:27 +00:00
null
Dawn: Deprecate DiscoverAdapters with DiscoverPhysicalDevices
2023-05-25 02:42:27 +00:00
opengl
Dawn: Deprecate DiscoverAdapters with DiscoverPhysicalDevices
2023-05-25 02:42:27 +00:00
stream
Namespace dawn/common/ and dawn/utils/ in dawn::
2023-05-17 18:41:02 +00:00
utils
Adds generation for WGSL descriptor to rename source->code.
2023-05-03 02:23:25 +00:00
vulkan
Dawn: Deprecate DiscoverAdapters with DiscoverPhysicalDevices
2023-05-25 02:42:27 +00:00
Adapter.cpp
Move Adapter toggles from PhysicalDevice to Adapter
2023-05-11 17:10:28 +00:00
Adapter.h
Move Adapter toggles from PhysicalDevice to Adapter
2023-05-11 17:10:28 +00:00
ApplyClearColorValueWithDrawHelper.cpp
Make TextureComponentType an internal enum
2023-05-02 04:34:55 +00:00
ApplyClearColorValueWithDrawHelper.h
D3D12: Apply big integer clear color values with draw
2022-08-10 04:25:34 +00:00
AsyncTask.cpp
[chromium-style] Adding/moving constructors and destructors.
2022-05-09 22:22:18 +00:00
AsyncTask.h
[warnings] Add Wsuggest-override and Wsuggest-destructor-override.
2022-05-10 18:44:34 +00:00
AttachmentState.cpp
Consistent formatting for Dawn/Tint.
2022-05-01 14:40:55 +00:00
AttachmentState.h
Consistent formatting for Dawn/Tint.
2022-05-01 14:40:55 +00:00
BUILD.gn
Compat GL/GLES: blit a depth texture to a buffer using compute
2023-05-17 22:25:34 +00:00
BackendConnection.cpp
Dawn: Deprecate DiscoverAdapters with DiscoverPhysicalDevices
2023-05-25 02:42:27 +00:00
BackendConnection.h
Dawn: Deprecate DiscoverAdapters with DiscoverPhysicalDevices
2023-05-25 02:42:27 +00:00
BindGroup.cpp
Improve runtime minBindingSize validation message
2023-05-09 02:37:54 +00:00
BindGroup.h
Improve runtime minBindingSize validation message
2023-05-09 02:37:54 +00:00
BindGroupLayout.cpp
Removes deprecation period code for multisampled float sample type.
2023-04-21 05:57:20 +00:00
BindGroupLayout.h
Retain descriptor labels for error objects
2023-04-20 23:35:14 +00:00
BindGroupTracker.h
Support higher limits for maxDynamicUniform/StorageBuffers
2023-02-25 02:10:21 +00:00
BindingInfo.cpp
Raise maxStorageTexturesPerShaderStage to 8
2023-02-27 20:22:51 +00:00
BindingInfo.h
Support higher limits for maxDynamicUniform/StorageBuffers
2023-02-25 02:10:21 +00:00
BlitBufferToDepthStencil.cpp
Adds generation for WGSL descriptor to rename source->code.
2023-05-03 02:23:25 +00:00
BlitBufferToDepthStencil.h
Add workarounds to blit a buffer to a depth/stencil texture
2023-01-30 17:13:12 +00:00
BlitDepthStencilToBuffer.cpp
Compat GL/GLES: blit a stencil texture to a buffer using compute
2023-05-24 20:59:21 +00:00
BlitDepthStencilToBuffer.h
Compat GL/GLES: blit a stencil texture to a buffer using compute
2023-05-24 20:59:21 +00:00
BlitDepthToDepth.cpp
Adds generation for WGSL descriptor to rename source->code.
2023-05-03 02:23:25 +00:00
BlitDepthToDepth.h
Add workaround to blit depth to depth
2023-02-01 22:49:39 +00:00
Blob.cpp
Cache WGSL -> DXBC/DXIL compilation
2022-08-05 20:09:07 +00:00
Blob.h
IWYU: add cstdint for uint*_t in dawn::native::Blob
2022-08-01 16:02:43 +00:00
BlobCache.cpp
Add dawn version hash to cache keys.
2022-06-24 23:39:49 +00:00
BlobCache.h
Beautify visitable structs with more helpers
2022-08-12 20:39:03 +00:00
BuddyAllocator.cpp
Consistent formatting for Dawn/Tint.
2022-05-01 14:40:55 +00:00
BuddyAllocator.h
Consistent formatting for Dawn/Tint.
2022-05-01 14:40:55 +00:00
BuddyMemoryAllocator.cpp
[chromium-style] Adding/moving constructors and destructors.
2022-05-09 22:22:18 +00:00
BuddyMemoryAllocator.h
[chromium-style] Adding/moving constructors and destructors.
2022-05-09 22:22:18 +00:00
Buffer.cpp
Compat GL/GLES: blit a stencil texture to a buffer using compute
2023-05-24 20:59:21 +00:00
Buffer.h
Compat GL/GLES: blit a depth texture to a buffer using compute
2023-05-17 22:25:34 +00:00
CMakeLists.txt
Compat GL/GLES: blit a depth texture to a buffer using compute
2023-05-17 22:25:34 +00:00
CacheKey.cpp
Rename CacheKey-related files to Stream
2022-07-29 00:36:21 +00:00
CacheKey.h
Refactor [de]serialization functions out of CacheKey
2022-07-28 23:04:31 +00:00
CacheRequest.cpp
Add CacheRequest utilities and tests
2022-06-11 03:50:33 +00:00
CacheRequest.h
Ensures blob cache is always available, even if it is just a placeholder
2022-11-23 08:55:57 +00:00
CacheResult.h
Vulkan: Implement WGSL->SPIRV caching
2022-07-08 21:30:25 +00:00
CachedObject.cpp
Refactors native mock classes to be more like the Null device.
2023-02-22 20:38:37 +00:00
CachedObject.h
Adds pipeline cache and implementation for Vulkan backend.
2022-05-03 00:33:33 +00:00
CallbackTaskManager.cpp
Forward callbacks to Instance after Device is destroyed.
2023-03-23 15:16:46 +00:00
CallbackTaskManager.h
Forward callbacks to Instance after Device is destroyed.
2023-03-23 15:16:46 +00:00
CommandAllocator.cpp
Consistent formatting for Dawn/Tint.
2022-05-01 14:40:55 +00:00
CommandAllocator.h
Consistent formatting for Dawn/Tint.
2022-05-01 14:40:55 +00:00
CommandBuffer.cpp
Show encoder in command buffer/render bundle messages
2023-04-26 21:19:29 +00:00
CommandBuffer.h
Show encoder in command buffer/render bundle messages
2023-04-26 21:19:29 +00:00
CommandBufferStateTracker.cpp
Unset vertex buffer: validations and unittests
2023-05-11 19:26:30 +00:00
CommandBufferStateTracker.h
Unset vertex buffer: validations and unittests
2023-05-11 19:26:30 +00:00
CommandEncoder.cpp
Compat GL/GLES: blit a stencil texture to a buffer using compute
2023-05-24 20:59:21 +00:00
CommandEncoder.h
Compat GL/GLES: blit a depth texture to a buffer using compute
2023-05-17 22:25:34 +00:00
CommandValidation.cpp
Compat GL/GLES: blit a depth texture to a buffer using compute
2023-05-17 22:25:34 +00:00
CommandValidation.h
Compat GL/GLES: blit a depth texture to a buffer using compute
2023-05-17 22:25:34 +00:00
Commands.cpp
Workaround stencil to buffer copies on Metal Intel
2023-01-18 17:55:14 +00:00
Commands.h
Adds pass labels into the commands and plumbs through for Metal.
2023-05-03 07:33:18 +00:00
CompilationMessages.cpp
Implement device.CreateErrorShaderModule()
2023-05-25 03:32:41 +00:00
CompilationMessages.h
Implement device.CreateErrorShaderModule()
2023-05-25 03:32:41 +00:00
ComputePassEncoder.cpp
Emit warning if zero-size dispatch/draw
2023-05-10 18:30:55 +00:00
ComputePassEncoder.h
Removes deprecation period code for renamed APIs (i.e. endPass/dispatch)
2023-04-22 00:33:51 +00:00
ComputePipeline.cpp
Retain descriptor labels for error objects
2023-04-20 23:35:14 +00:00
ComputePipeline.h
Retain descriptor labels for error objects
2023-04-20 23:35:14 +00:00
CopyTextureForBrowserHelper.cpp
Add missing locks to indirect draw validation & timestamp query.
2023-04-13 15:59:15 +00:00
CopyTextureForBrowserHelper.h
Reland "Add CopyExternalTextureForBrowser()"
2022-10-26 00:58:46 +00:00
CreatePipelineAsyncTask.cpp
DawnNative: Defer callbacks' triggerings to APITick().
2023-03-06 19:03:26 +00:00
CreatePipelineAsyncTask.h
DawnNative: Defer callbacks' triggerings to APITick().
2023-03-06 19:03:26 +00:00
DawnNative.cpp
Dawn: Deprecate DiscoverAdapters with DiscoverPhysicalDevices
2023-05-25 02:42:27 +00:00
Device.cpp
Add SwapChain::GetCurrentTexture
2023-05-26 10:32:17 +00:00
Device.h
Implement device.CreateErrorShaderModule()
2023-05-25 03:32:41 +00:00
DynamicUploader.cpp
Delete StagingBuffer in favor of mappable buffers
2023-01-19 02:54:07 +00:00
DynamicUploader.h
Delete StagingBuffer in favor of mappable buffers
2023-01-19 02:54:07 +00:00
EncodingContext.cpp
Add missing locks to indirect draw validation & timestamp query.
2023-04-13 15:59:15 +00:00
EncodingContext.h
Adds a check and message for when encoding on a finished encoder.
2023-05-05 23:14:42 +00:00
EnumClassBitmasks.h
Consistent formatting for Dawn/Tint.
2022-05-01 14:40:55 +00:00
EnumMaskIterator.h
Consistent formatting for Dawn/Tint.
2022-05-01 14:40:55 +00:00
Error.cpp
Reland "Allow internal errors for pipeline creation failure"
2023-05-11 00:06:38 +00:00
Error.h
Removes remaining V1 deprecation utilities.
2023-05-02 00:38:56 +00:00
ErrorData.cpp
Add DAWN_DEBUG_BREAK_ON_ERROR environment var and debugging docs
2023-05-18 23:29:25 +00:00
ErrorData.h
Adds error promoting to device loss when disallowed error occurs in a scope.
2023-02-28 04:34:32 +00:00
ErrorInjector.cpp
Consistent formatting for Dawn/Tint.
2022-05-01 14:40:55 +00:00
ErrorInjector.h
Consistent formatting for Dawn/Tint.
2022-05-01 14:40:55 +00:00
ErrorScope.cpp
DawnNative: Defer callbacks' triggerings to APITick().
2023-03-06 19:03:26 +00:00
ErrorScope.h
DawnNative: Defer callbacks' triggerings to APITick().
2023-03-06 19:03:26 +00:00
ExternalTexture.cpp
Retain descriptor labels for error objects
2023-04-20 23:35:14 +00:00
ExternalTexture.h
Retain descriptor labels for error objects
2023-04-20 23:35:14 +00:00
Features.cpp
Implements float32-filterable feature.
2023-05-18 07:21:11 +00:00
Features.h
Implements float32-filterable feature.
2023-05-18 07:21:11 +00:00
Format.cpp
Implements float32-filterable feature.
2023-05-18 07:21:11 +00:00
Format.h
Make TextureComponentType an internal enum
2023-05-02 04:34:55 +00:00
Forward.h
Namespace dawn/common/ and dawn/utils/ in dawn::
2023-05-17 18:41:02 +00:00
IndirectDrawMetadata.cpp
Consistent formatting for Dawn/Tint.
2022-05-01 14:40:55 +00:00
IndirectDrawMetadata.h
Consistent formatting for Dawn/Tint.
2022-05-01 14:40:55 +00:00
IndirectDrawValidationEncoder.cpp
Add missing locks to indirect draw validation & timestamp query.
2023-04-13 15:59:15 +00:00
IndirectDrawValidationEncoder.h
Consistent formatting for Dawn/Tint.
2022-05-01 14:40:55 +00:00
Instance.cpp
Dawn: Deprecate DiscoverAdapters with DiscoverPhysicalDevices
2023-05-25 02:42:27 +00:00
Instance.h
Dawn: Deprecate DiscoverAdapters with DiscoverPhysicalDevices
2023-05-25 02:42:27 +00:00
IntegerTypes.h
Reland "Implement maxBindingsPerBindGroup limit"
2022-09-21 17:42:24 +00:00
InternalPipelineStore.cpp
Consistent formatting for Dawn/Tint.
2022-05-01 14:40:55 +00:00
InternalPipelineStore.h
Compat GL/GLES: blit a stencil texture to a buffer using compute
2023-05-24 20:59:21 +00:00
Limits.cpp
Dawn: fix limit tiering for maxBufferSize and maxStorageBufferBindingSize
2023-05-05 02:14:31 +00:00
Limits.h
Dawn: fix limit tiering for maxBufferSize and maxStorageBufferBindingSize
2023-05-05 02:14:31 +00:00
ObjectBase.cpp
Add SwapChain::GetCurrentTexture
2023-05-26 10:32:17 +00:00
ObjectBase.h
Add SwapChain::GetCurrentTexture
2023-05-26 10:32:17 +00:00
ObjectContentHasher.cpp
Consistent formatting for Dawn/Tint.
2022-05-01 14:40:55 +00:00
ObjectContentHasher.h
Use SubstituteOverride transform to implement overrides
2022-09-07 20:09:54 +00:00
PassResourceUsage.cpp
[chromium-style] Adding/moving constructors and destructors.
2022-05-09 20:28:54 +00:00
PassResourceUsage.h
[chromium-style] Adding/moving constructors and destructors.
2022-05-09 20:28:54 +00:00
PassResourceUsageTracker.cpp
[chromium-style] Adding/moving constructors and destructors.
2022-05-09 20:28:54 +00:00
PassResourceUsageTracker.h
[chromium-style] Adding/moving constructors and destructors.
2022-05-09 20:28:54 +00:00
PerStage.cpp
Consistent formatting for Dawn/Tint.
2022-05-01 14:40:55 +00:00
PerStage.h
Consistent formatting for Dawn/Tint.
2022-05-01 14:40:55 +00:00
PhysicalDevice.cpp
Move Adapter toggles from PhysicalDevice to Adapter
2023-05-11 17:10:28 +00:00
PhysicalDevice.h
Move Adapter toggles from PhysicalDevice to Adapter
2023-05-11 17:10:28 +00:00
Pipeline.cpp
Add missing default return values to slience Wreturn-type
2023-04-21 00:29:43 +00:00
Pipeline.h
Retain descriptor labels for error objects
2023-04-20 23:35:14 +00:00
PipelineCache.cpp
Ensures blob cache is always available, even if it is just a placeholder
2022-11-23 08:55:57 +00:00
PipelineCache.h
Rename CachedBlob -> Blob; move to own file
2022-06-03 01:13:41 +00:00
PipelineLayout.cpp
Retain descriptor labels for error objects
2023-04-20 23:35:14 +00:00
PipelineLayout.h
Retain descriptor labels for error objects
2023-04-20 23:35:14 +00:00
PooledResourceMemoryAllocator.cpp
Destroy ResourceAllocationManager in d3d12::Device::DestroyImpl
2022-11-30 21:40:59 +00:00
PooledResourceMemoryAllocator.h
[chromium-style] Adding/moving constructors and destructors.
2022-05-09 22:22:18 +00:00
ProgrammableEncoder.cpp
Retain descriptor labels for error objects
2023-04-20 23:35:14 +00:00
ProgrammableEncoder.h
Show encoder in command buffer/render bundle messages
2023-04-26 21:19:29 +00:00
QueryHelper.cpp
Add missing locks to indirect draw validation & timestamp query.
2023-04-13 15:59:15 +00:00
QueryHelper.h
Consistent formatting for Dawn/Tint.
2022-05-01 14:40:55 +00:00
QuerySet.cpp
Adds AllowUnsafeAPIs toggle and fixes code-paths to use it.
2023-05-04 21:09:40 +00:00
QuerySet.h
Refactors native mock classes to be more like the Null device.
2023-02-22 20:38:37 +00:00
Queue.cpp
Add error context on Queue::API* methods
2023-05-03 00:43:42 +00:00
Queue.h
Retain descriptor labels for error objects
2023-04-20 23:35:14 +00:00
RefCountedWithExternalCount.cpp
Make child objects ref the device and add a mechanism to break cycles
2022-05-20 16:57:01 +00:00
RefCountedWithExternalCount.h
Make child objects ref the device and add a mechanism to break cycles
2022-05-20 16:57:01 +00:00
RenderBundle.cpp
Show encoder in command buffer/render bundle messages
2023-04-26 21:19:29 +00:00
RenderBundle.h
Show encoder in command buffer/render bundle messages
2023-04-26 21:19:29 +00:00
RenderBundleEncoder.cpp
Show encoder in command buffer/render bundle messages
2023-04-26 21:19:29 +00:00
RenderBundleEncoder.h
Retain descriptor labels for error objects
2023-04-20 23:35:14 +00:00
RenderEncoderBase.cpp
Unset vertex buffer: validations and unittests
2023-05-11 19:26:30 +00:00
RenderEncoderBase.h
Retain descriptor labels for error objects
2023-04-20 23:35:14 +00:00
RenderPassEncoder.cpp
Removes deprecation period code for renamed APIs (i.e. endPass/dispatch)
2023-04-22 00:33:51 +00:00
RenderPassEncoder.h
Removes deprecation period code for renamed APIs (i.e. endPass/dispatch)
2023-04-22 00:33:51 +00:00
RenderPipeline.cpp
Compat: Reject non-matching blend state / write mask
2023-05-25 04:37:12 +00:00
RenderPipeline.h
Retain descriptor labels for error objects
2023-04-20 23:35:14 +00:00
ResourceHeap.h
Consistent formatting for Dawn/Tint.
2022-05-01 14:40:55 +00:00
ResourceHeapAllocator.h
Consistent formatting for Dawn/Tint.
2022-05-01 14:40:55 +00:00
ResourceMemoryAllocation.cpp
Consistent formatting for Dawn/Tint.
2022-05-01 14:40:55 +00:00
ResourceMemoryAllocation.h
Consistent formatting for Dawn/Tint.
2022-05-01 14:40:55 +00:00
RingBufferAllocator.cpp
Fixup some grammar.
2022-09-21 14:44:33 +00:00
RingBufferAllocator.h
[chromium-style] Adding/moving constructors and destructors.
2022-05-09 22:22:18 +00:00
Sampler.cpp
Deprecates use of filter mode for mipmap filters.
2023-04-26 08:03:20 +00:00
Sampler.h
Deprecates use of filter mode for mipmap filters.
2023-04-26 08:03:20 +00:00
ScratchBuffer.cpp
Consistent formatting for Dawn/Tint.
2022-05-01 14:40:55 +00:00
ScratchBuffer.h
Consistent formatting for Dawn/Tint.
2022-05-01 14:40:55 +00:00
Serializable.h
Beautify visitable structs with more helpers
2022-08-12 20:39:03 +00:00
ShaderModule.cpp
[tint] Make Transform base class
2023-05-17 01:21:45 +00:00
ShaderModule.h
[tint] Make Transform base class
2023-05-17 01:21:45 +00:00
SpirvValidation.cpp
Vulkan: Implement WGSL->SPIRV caching
2022-07-08 21:30:25 +00:00
SpirvValidation.h
Vulkan: Implement WGSL->SPIRV caching
2022-07-08 21:30:25 +00:00
StreamImplTint.cpp
[tint] Introduce an ast::transform namespace
2023-05-11 21:27:16 +00:00
Subresource.cpp
Consistent formatting for Dawn/Tint.
2022-05-01 14:40:55 +00:00
Subresource.h
Validate writable storage texture bindings don't alias
2023-03-01 21:04:28 +00:00
SubresourceStorage.h
Bubble up errors from EnsureSubresourceContentInitialized.
2023-03-01 21:53:31 +00:00
Surface.cpp
Merge NewSwapChainBase in SwapChainBase
2023-04-07 13:30:50 +00:00
Surface.h
Merge NewSwapChainBase in SwapChainBase
2023-04-07 13:30:50 +00:00
Surface_metal.mm
Consistent formatting for Dawn/Tint.
2022-05-01 14:40:55 +00:00
SwapChain.cpp
Add SwapChain::GetCurrentTexture
2023-05-26 10:32:17 +00:00
SwapChain.h
Add SwapChain::GetCurrentTexture
2023-05-26 10:32:17 +00:00
Texture.cpp
Compat GL/GLES: blit a stencil texture to a buffer using compute
2023-05-24 20:59:21 +00:00
Texture.h
d3d11: enable render related end2end tests
2023-05-01 18:06:39 +00:00
TintUtils.cpp
[tint] Introduce an ast::transform namespace
2023-05-11 21:27:16 +00:00
TintUtils.h
[tint] Introduce an ast::transform namespace
2023-05-11 21:27:16 +00:00
ToBackend.h
Rename AdapterD3D* -> PhysicalDeviceD3D*.
2023-05-01 23:10:47 +00:00
Toggles.cpp
Compat GL/GLES: blit a stencil texture to a buffer using compute
2023-05-24 20:59:21 +00:00
Toggles.h
Compat GL/GLES: blit a stencil texture to a buffer using compute
2023-05-24 20:59:21 +00:00
UsageValidationMode.h
Add internal usage for copyTextureForBrowser
2022-07-11 18:11:14 +00:00
VertexFormat.cpp
Consistent formatting for Dawn/Tint.
2022-05-01 14:40:55 +00:00
VertexFormat.h
Consistent formatting for Dawn/Tint.
2022-05-01 14:40:55 +00:00
VisitableMembers.h
Beautify visitable structs with more helpers
2022-08-12 20:39:03 +00:00
XlibXcbFunctions.cpp
Consistent formatting for Dawn/Tint.
2022-05-01 14:40:55 +00:00
XlibXcbFunctions.h
Consistent formatting for Dawn/Tint.
2022-05-01 14:40:55 +00:00
dawn_platform.h
Remove wgpu::TextureUsage::Present
2023-05-23 08:16:01 +00:00
webgpu_absl_format.cpp
Make TextureComponentType an internal enum
2023-05-02 04:34:55 +00:00
webgpu_absl_format.h
Namespace dawn/common/ and dawn/utils/ in dawn::
2023-05-17 18:41:02 +00:00