dawn-cmake/test/tint/builtins/frexp/vector/runtime.wgsl.expected.glsl

27 lines
525 B
GLSL

#version 310 es
struct frexp_result_vec2_f32 {
vec2 fract;
ivec2 exp;
};
frexp_result_vec2_f32 tint_frexp(vec2 param_0) {
frexp_result_vec2_f32 result;
result.fract = frexp(param_0, result.exp);
return result;
}
void tint_symbol() {
vec2 tint_symbol_1 = vec2(1.25f, 3.75f);
frexp_result_vec2_f32 res = tint_frexp(tint_symbol_1);
vec2 tint_symbol_2 = res.fract;
ivec2 tint_symbol_3 = res.exp;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
tint_symbol();
return;
}