27 lines
525 B
GLSL
27 lines
525 B
GLSL
#version 310 es
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struct frexp_result_vec2_f32 {
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vec2 fract;
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ivec2 exp;
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};
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frexp_result_vec2_f32 tint_frexp(vec2 param_0) {
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frexp_result_vec2_f32 result;
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result.fract = frexp(param_0, result.exp);
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return result;
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}
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void tint_symbol() {
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vec2 tint_symbol_1 = vec2(1.25f, 3.75f);
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frexp_result_vec2_f32 res = tint_frexp(tint_symbol_1);
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vec2 tint_symbol_2 = res.fract;
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ivec2 tint_symbol_3 = res.exp;
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void main() {
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tint_symbol();
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return;
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}
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