CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
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Dawn Autoroller 962c4ea5d5 Roll SwiftShader from 8ccc63f045d5 to 0915ab4bddf7 (2 revisions)
https://swiftshader.googlesource.com/SwiftShader.git/+log/8ccc63f045d5..0915ab4bddf7

2022-02-08 capn@google.com Fix validation layer error for ClearImage benchmarks
2022-02-08 capn@google.com Fix non-x86 build of LLVM Reactor

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/swiftshader-dawn-autoroll
Please CC amaiorano@google.com on the revert to ensure that a human
is aware of the problem.

To file a bug in SwiftShader: https://bugs.chromium.org/p/swiftshader/issues/entry
To file a bug in Dawn: https://bugs.chromium.org/p/dawn/issues/entry

To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md

Bug: None
Tbr: amaiorano@google.com
Change-Id: I25256077df04c9886794c9d90d67877d8b6e6cda
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/79880
Bot-Commit: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
2022-02-09 09:27:41 +00:00
.vscode .vscode: Fix quotations in windows 'gn gen' task 2021-07-21 14:07:49 +00:00
build_overrides Roll SwiftShader from 562df4889b81 to f354daff5a2b (164 revisions) 2021-12-21 19:14:52 +00:00
docs tint->dawn: Move src/fuzzers/dawn -> src/dawn/fuzzers 2022-02-04 18:48:05 +00:00
generator dawn.json changes for the upstream webgpu.h 2022-02-08 20:21:40 +00:00
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scripts tint->dawn: Fix output_name of dawn_component template 2022-02-04 17:53:55 +00:00
src tint->dawn: Add proxy groups and temp targets for Dawn tests 2022-02-08 22:15:50 +00:00
third_party Enable the Tint/GLSL backend in the CMake build. 2022-02-08 15:32:00 +00:00
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AUTHORS Rename NXT -> Dawn in the comments 2018-07-18 22:54:06 +02:00
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README.md

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text "Dawn" is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs:
    • D3D12 on Windows 10
    • Metal on macOS and iOS
    • Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
    • OpenGL as best effort where available
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.