dawn-cmake/include/dawn/native
Peng Huang ebfd505d29 d3d11: implement Adaptor, Backend, etc
This CL also moves some comman code in d3d12::Adapter and
d3d11::Backend to d3d::Adapter and d3d::Backend, so it can be
shared with d3d11 backend.

Bug: dawn:1705
Change-Id: Ica3bf33232d3380b7d4799c77bf9b43a8374a66e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/126220
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Peng Huang <penghuang@chromium.org>
2023-04-03 21:33:54 +00:00
..
D3D11Backend.h d3d11: implement Adaptor, Backend, etc 2023-04-03 21:33:54 +00:00
D3D12Backend.h d3d11: implement Adaptor, Backend, etc 2023-04-03 21:33:54 +00:00
D3DBackend.h d3d11: implement Adaptor, Backend, etc 2023-04-03 21:33:54 +00:00
DawnNative.h DawnNative: Add dawn::native::InstanceProcessEvents() 2023-03-29 07:06:18 +00:00
MetalBackend.h Metal: Implement begin/end access synchronization with MTLSharedEvent 2022-11-04 22:06:20 +00:00
NullBackend.h Consistent formatting for Dawn/Tint. 2022-05-01 14:40:55 +00:00
OpenGLBackend.h GL: implement EGL context creation in Dawn native. 2022-06-29 15:29:41 +00:00
VulkanBackend.h vulkan: Validate that exporting a texture uses VK_IMAGE_LAYOUT_UNDEFINED 2022-10-04 17:27:21 +00:00
dawn_native_export.h Consistent formatting for Dawn/Tint. 2022-05-01 14:40:55 +00:00