79 lines
1.6 KiB
HLSL
79 lines
1.6 KiB
HLSL
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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float3 func_() {
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float2 v = float2(0.0f, 0.0f);
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int i = 0;
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int k = 0;
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v = float2(1.0f, 1.0f);
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i = 0;
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k = 0;
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{
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for(; (k < 2); k = (k + 1)) {
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const float x_94 = v.y;
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if (((x_94 + 1.0f) > 4.0f)) {
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break;
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}
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v.y = 1.0f;
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i = (i + 1);
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}
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}
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if ((i < 10)) {
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return float3(1.0f, 0.0f, 0.0f);
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} else {
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return float3(0.0f, 0.0f, 1.0f);
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}
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return float3(0.0f, 0.0f, 0.0f);
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}
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void main_1() {
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int j = 0;
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float3 data[2] = (float3[2])0;
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int j_1 = 0;
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bool x_80 = false;
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bool x_81_phi = false;
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j = 0;
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{
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for(; (j < 1); j = (j + 1)) {
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const int x_52 = j;
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const float3 x_53 = func_();
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data[x_52] = x_53;
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}
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}
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j_1 = 0;
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{
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for(; (j_1 < 1); j_1 = (j_1 + 1)) {
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const int x_64 = j_1;
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const float3 x_67 = func_();
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data[((4 * x_64) + 1)] = x_67;
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}
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}
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const float3 x_72 = data[0];
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const bool x_74 = all((x_72 == float3(1.0f, 0.0f, 0.0f)));
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x_81_phi = x_74;
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if (x_74) {
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const float3 x_78 = data[1];
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x_80 = all((x_78 == float3(1.0f, 0.0f, 0.0f)));
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x_81_phi = x_80;
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}
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if (x_81_phi) {
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x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f);
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} else {
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x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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}
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return;
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}
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol {
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float4 x_GLF_color_1 : SV_Target0;
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};
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tint_symbol main() {
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main_1();
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const main_out tint_symbol_1 = {x_GLF_color};
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const tint_symbol tint_symbol_2 = {tint_symbol_1.x_GLF_color_1};
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return tint_symbol_2;
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}
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