105 lines
3.0 KiB
HLSL
105 lines
3.0 KiB
HLSL
static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f);
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cbuffer cbuffer_x_6 : register(b0, space0) {
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uint4 x_6[1];
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};
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static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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void main_1() {
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float4 indexable[16] = (float4[16])0;
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int2 x_77 = int2(0, 0);
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int2 x_110 = int2(0, 0);
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int x_116 = 0;
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int2 x_77_phi = int2(0, 0);
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int x_80_phi = 0;
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int2 x_111_phi = int2(0, 0);
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int2 x_113_phi = int2(0, 0);
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const float4 x_56 = gl_FragCoord;
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const float2 x_59 = asfloat(x_6[0].xy);
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const float2 x_60 = (float2(x_56.x, x_56.y) / x_59);
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const int x_63 = int((x_60.x * 8.0f));
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const int x_66 = int((x_60.y * 8.0f));
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const int2 x_75 = int2(((((x_63 & 5) | (x_66 & 10)) * 8) + ((x_66 & 5) | (x_63 & 10))), 0);
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x_77_phi = x_75;
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x_80_phi = 0;
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while (true) {
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int2 x_91 = int2(0, 0);
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int2 x_99 = int2(0, 0);
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int x_81 = 0;
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int2 x_92_phi = int2(0, 0);
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int2 x_100_phi = int2(0, 0);
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x_77 = x_77_phi;
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const int x_80 = x_80_phi;
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if ((x_80 < 100)) {
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} else {
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break;
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}
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x_92_phi = x_77;
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if ((x_77.x > 0)) {
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x_91 = x_77;
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x_91.y = (x_77.y - 1);
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x_92_phi = x_91;
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}
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const int2 x_92 = x_92_phi;
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x_100_phi = x_92;
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if ((x_92.x < 0)) {
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x_99 = x_92;
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x_99.y = (x_92.y + 1);
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x_100_phi = x_99;
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}
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const int2 x_100 = x_100_phi;
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int2 x_78_1 = x_100;
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x_78_1.x = (x_100.x + (x_100.y / 2));
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const int2 x_78 = x_78_1;
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{
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x_81 = (x_80 + 1);
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x_77_phi = x_78;
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x_80_phi = x_81;
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}
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}
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const int x_105 = x_77.x;
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x_111_phi = x_77;
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if ((x_105 < 0)) {
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x_110 = int2(0, 0);
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x_110.x = -(x_105);
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x_111_phi = x_110;
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}
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x_113_phi = x_111_phi;
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while (true) {
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int2 x_114 = int2(0, 0);
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x_116 = x_113_phi.x;
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if ((x_116 > 15)) {
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} else {
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break;
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}
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{
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x_114 = int2(0, 0);
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x_114.x = asint((x_116 - asint(16)));
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x_113_phi = x_114;
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}
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}
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const float4 tint_symbol_5[16] = {float4(0.0f, 0.0f, 0.0f, 1.0f), float4(0.5f, 0.0f, 0.0f, 1.0f), float4(0.0f, 0.5f, 0.0f, 1.0f), float4(0.5f, 0.5f, 0.0f, 1.0f), float4(0.0f, 0.0f, 0.5f, 1.0f), float4(0.5f, 0.0f, 0.5f, 1.0f), float4(0.0f, 0.5f, 0.5f, 1.0f), float4(0.5f, 0.5f, 0.5f, 1.0f), float4(0.0f, 0.0f, 0.0f, 1.0f), float4(1.0f, 0.0f, 0.0f, 1.0f), float4(0.0f, 1.0f, 0.0f, 1.0f), float4(1.0f, 1.0f, 0.0f, 1.0f), float4(0.0f, 0.0f, 1.0f, 1.0f), float4(1.0f, 0.0f, 1.0f, 1.0f), float4(0.0f, 1.0f, 1.0f, 1.0f), float4(1.0f, 1.0f, 1.0f, 1.0f)};
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indexable = tint_symbol_5;
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const float4 x_121 = indexable[x_116];
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x_GLF_color = x_121;
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return;
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}
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol_1 {
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float4 gl_FragCoord_param : SV_Position;
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};
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struct tint_symbol_2 {
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float4 x_GLF_color_1 : SV_Target0;
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};
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tint_symbol_2 main(tint_symbol_1 tint_symbol) {
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const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param;
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gl_FragCoord = gl_FragCoord_param;
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main_1();
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const main_out tint_symbol_3 = {x_GLF_color};
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const tint_symbol_2 tint_symbol_6 = {tint_symbol_3.x_GLF_color_1};
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return tint_symbol_6;
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}
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