CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
99ee5e8028
If the copy region generated from 2D texture copy splitter has an empty first row due to alignment adjustment and we simply extend it to all copied depth slices, the copy region will be incorrect for 3D texture copy. If there is an empty first row and the copy height is odd, we can split the copy region into two: - copy0: copy the first depth slice - copy1: copy the rest depth slices because there is no empty row after alignment adjustment This method resolves the remaining problem when copy height is 1. It also is an optimization for other odd copy height cases, say copy height is 3, 5, 7, etc. This change implements the special situation when the copy region generated from 2D texture copy splitter has an empty first row and its copy height is odd. Bug: dawn:547 Change-Id: Idf4f4a9b87f783c5328463e0f4182429a7e809f1 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/53885 Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Yunchao He <yunchao.he@intel.com> |
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examples | ||
generator | ||
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src | ||
third_party | ||
tools/memory/asan | ||
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AUTHORS | ||
BUILD.gn | ||
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DEPS | ||
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LICENSE | ||
OWNERS | ||
PRESUBMIT.py | ||
README.chromium | ||
README.md | ||
codereview.settings | ||
dawn.json | ||
dawn_wire.json |
README.md
Dawn, a WebGPU implementation
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard.
More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL.
Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
- WebGPU C/C++ headers that applications and other building blocks use.
- The
webgpu.h
version that Dawn implements. - A C++ wrapper for the
webgpu.h
.
- The
- A "native" implementation of WebGPU using platforms' GPU APIs:
- D3D12 on Windows 10
- Metal on macOS and iOS
- Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
- OpenGL as best effort where available
- A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
Helpful links:
- Dawn's bug tracker if you find issues with Dawn.
- Dawn's mailing list for other discussions related to Dawn.
- Dawn's source code
- Dawn's Matrix chatroom for live discussion around contributing or using Dawn.
- WebGPU's Matrix chatroom
Documentation table of content
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
Status
(TODO)
License
Apache 2.0 Public License, please see LICENSE.
Disclaimer
This is not an officially supported Google product.