dawn-cmake/test/vk-gl-cts/graphicsfuzz/cov-cumulate-loops-unreachable/0-opt.wgsl.expected.msl

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#include <metal_stdlib>
using namespace metal;
struct tint_padded_array_element {
/* 0x0000 */ int el;
/* 0x0004 */ int8_t tint_pad[12];
};
struct tint_array_wrapper {
/* 0x0000 */ tint_padded_array_element arr[5];
};
struct buf0 {
/* 0x0000 */ tint_array_wrapper x_GLF_uniform_int_values;
};
struct tint_array_wrapper_1 {
int arr[2];
};
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
void main_1(constant buf0& x_6, thread float4* const tint_symbol_5) {
int a = 0;
int b = 0;
int i = 0;
int i_1 = 0;
int i_2 = 0;
tint_array_wrapper_1 indexable = {};
int const x_36 = x_6.x_GLF_uniform_int_values.arr[2].el;
a = x_36;
int const x_38 = x_6.x_GLF_uniform_int_values.arr[3].el;
b = x_38;
int const x_40 = x_6.x_GLF_uniform_int_values.arr[2].el;
float const x_41 = float(x_40);
*(tint_symbol_5) = float4(x_41, x_41, x_41, x_41);
int const x_44 = x_6.x_GLF_uniform_int_values.arr[2].el;
i = x_44;
while (true) {
int const x_49 = i;
int const x_51 = x_6.x_GLF_uniform_int_values.arr[0].el;
if ((x_49 < x_51)) {
} else {
break;
}
int const x_54 = i;
int const x_56 = x_6.x_GLF_uniform_int_values.arr[3].el;
if ((x_54 > x_56)) {
int const x_60 = a;
a = (x_60 + 1);
if (false) {
int const x_65 = x_6.x_GLF_uniform_int_values.arr[2].el;
i_1 = x_65;
while (true) {
int const x_70 = i_1;
int const x_72 = x_6.x_GLF_uniform_int_values.arr[0].el;
if ((x_70 < x_72)) {
} else {
break;
}
return;
}
}
}
{
int const x_75 = i;
i = (x_75 + 1);
}
}
int const x_78 = x_6.x_GLF_uniform_int_values.arr[2].el;
i_2 = x_78;
while (true) {
int const x_83 = i_2;
int const x_85 = x_6.x_GLF_uniform_int_values.arr[0].el;
if ((x_83 < x_85)) {
} else {
break;
}
int const x_89 = x_6.x_GLF_uniform_int_values.arr[3].el;
int const x_91 = x_6.x_GLF_uniform_int_values.arr[4].el;
int const x_93 = b;
tint_array_wrapper_1 const tint_symbol_3 = {.arr={x_89, x_91}};
indexable = tint_symbol_3;
int const x_95 = indexable.arr[x_93];
int const x_96 = a;
a = (x_96 + x_95);
{
int const x_98 = i_2;
i_2 = (x_98 + 1);
}
}
int const x_100 = a;
int const x_102 = x_6.x_GLF_uniform_int_values.arr[1].el;
if ((x_100 == x_102)) {
int const x_107 = x_6.x_GLF_uniform_int_values.arr[3].el;
int const x_110 = x_6.x_GLF_uniform_int_values.arr[2].el;
int const x_113 = x_6.x_GLF_uniform_int_values.arr[2].el;
int const x_116 = x_6.x_GLF_uniform_int_values.arr[3].el;
*(tint_symbol_5) = float4(float(x_107), float(x_110), float(x_113), float(x_116));
}
return;
}
fragment tint_symbol_1 tint_symbol(constant buf0& x_6 [[buffer(0)]]) {
thread float4 tint_symbol_6 = 0.0f;
main_1(x_6, &(tint_symbol_6));
main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_6};
tint_symbol_1 const tint_symbol_4 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
return tint_symbol_4;
}