97 lines
2.8 KiB
Plaintext
97 lines
2.8 KiB
Plaintext
#include <metal_stdlib>
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using namespace metal;
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struct tint_padded_array_element {
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/* 0x0000 */ int el;
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/* 0x0004 */ int8_t tint_pad[12];
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};
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struct tint_array_wrapper {
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/* 0x0000 */ tint_padded_array_element arr[3];
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};
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struct buf1 {
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/* 0x0000 */ tint_array_wrapper x_GLF_uniform_int_values;
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};
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struct tint_padded_array_element_1 {
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/* 0x0000 */ float el;
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/* 0x0004 */ int8_t tint_pad_1[12];
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};
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struct tint_array_wrapper_1 {
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/* 0x0000 */ tint_padded_array_element_1 arr[1];
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};
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struct buf0 {
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/* 0x0000 */ tint_array_wrapper_1 x_GLF_uniform_float_values;
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};
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struct tint_array_wrapper_2 {
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int arr[2];
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};
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol_2 {
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float4 x_GLF_color_1 [[color(0)]];
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};
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void main_1(constant buf1& x_7, constant buf0& x_11, thread float4* const tint_symbol_5, thread float4* const tint_symbol_6) {
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int i = 0;
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tint_array_wrapper_2 arr = {};
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int a = 0;
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int const x_40 = x_7.x_GLF_uniform_int_values.arr[0].el;
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i = x_40;
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while (true) {
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int const x_45 = i;
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int const x_47 = x_7.x_GLF_uniform_int_values.arr[2].el;
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if ((x_45 < x_47)) {
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} else {
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break;
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}
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int const x_50 = i;
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int const x_52 = x_7.x_GLF_uniform_int_values.arr[0].el;
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arr.arr[x_50] = x_52;
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{
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int const x_54 = i;
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i = (x_54 + 1);
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}
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}
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a = -1;
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float const x_57 = (*(tint_symbol_5)).y;
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float const x_59 = x_11.x_GLF_uniform_float_values.arr[0].el;
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if (!((x_57 < x_59))) {
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int const x_64 = a;
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int const x_65 = (x_64 + 1);
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a = x_65;
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int const x_67 = x_7.x_GLF_uniform_int_values.arr[1].el;
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arr.arr[x_65] = x_67;
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}
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int const x_69 = a;
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int const x_70 = (x_69 + 1);
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a = x_70;
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int const x_72 = x_7.x_GLF_uniform_int_values.arr[2].el;
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arr.arr[x_70] = x_72;
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int const x_75 = x_7.x_GLF_uniform_int_values.arr[0].el;
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int const x_77 = arr.arr[x_75];
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int const x_79 = x_7.x_GLF_uniform_int_values.arr[1].el;
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if ((x_77 == x_79)) {
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int const x_84 = a;
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int const x_87 = x_7.x_GLF_uniform_int_values.arr[0].el;
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int const x_90 = x_7.x_GLF_uniform_int_values.arr[0].el;
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int const x_92 = a;
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*(tint_symbol_6) = float4(float(x_84), float(x_87), float(x_90), float(x_92));
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} else {
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int const x_96 = x_7.x_GLF_uniform_int_values.arr[0].el;
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float const x_97 = float(x_96);
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*(tint_symbol_6) = float4(x_97, x_97, x_97, x_97);
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}
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return;
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}
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fragment tint_symbol_2 tint_symbol(float4 gl_FragCoord_param [[position]], constant buf1& x_7 [[buffer(1)]], constant buf0& x_11 [[buffer(0)]]) {
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thread float4 tint_symbol_7 = 0.0f;
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thread float4 tint_symbol_8 = 0.0f;
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tint_symbol_7 = gl_FragCoord_param;
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main_1(x_7, x_11, &(tint_symbol_7), &(tint_symbol_8));
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main_out const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_8};
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tint_symbol_2 const tint_symbol_4 = {.x_GLF_color_1=tint_symbol_3.x_GLF_color_1};
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return tint_symbol_4;
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}
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