38 lines
871 B
HLSL
38 lines
871 B
HLSL
cbuffer cbuffer_x_6 : register(b0, space0) {
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uint4 x_6[1];
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};
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static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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void main_1() {
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float2 a = float2(0.0f, 0.0f);
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float2 b = float2(0.0f, 0.0f);
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a = float2(1.0f, 1.0f);
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const int x_38 = asint(x_6[0].x);
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if ((x_38 == 1)) {
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const float x_43 = a.x;
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a.x = (x_43 + 1.0f);
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}
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const float x_47 = a.y;
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b = (float2(x_47, x_47) + float2(2.0f, 3.0f));
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if (all((b == float2(3.0f, 4.0f)))) {
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x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f);
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} else {
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x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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}
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return;
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}
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol {
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float4 x_GLF_color_1 : SV_Target0;
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};
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tint_symbol main() {
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main_1();
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const main_out tint_symbol_1 = {x_GLF_color};
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const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1};
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return tint_symbol_3;
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}
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