102 lines
3.3 KiB
C++
102 lines
3.3 KiB
C++
// Copyright 2020 The Tint Authors.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef SRC_SYMBOL_TABLE_H_
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#define SRC_SYMBOL_TABLE_H_
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#include <string>
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#include <unordered_map>
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#include "src/symbol.h"
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namespace tint {
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/// Holds mappings from symbols to their associated string names
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class SymbolTable {
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public:
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/// Constructor
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/// @param program_id the identifier of the program that owns this symbol
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/// table
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explicit SymbolTable(tint::ProgramID program_id);
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/// Copy constructor
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SymbolTable(const SymbolTable&);
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/// Move Constructor
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SymbolTable(SymbolTable&&);
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/// Destructor
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~SymbolTable();
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/// Copy assignment
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/// @param other the symbol table to copy
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/// @returns the new symbol table
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SymbolTable& operator=(const SymbolTable& other);
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/// Move assignment
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/// @param other the symbol table to move
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/// @returns the symbol table
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SymbolTable& operator=(SymbolTable&& other);
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/// Registers a name into the symbol table, returning the Symbol.
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/// @param name the name to register
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/// @returns the symbol representing the given name
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Symbol Register(const std::string& name);
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/// Returns the symbol for the given `name`
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/// @param name the name to lookup
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/// @returns the symbol for the name or symbol::kInvalid if not found.
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Symbol Get(const std::string& name) const;
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/// Returns the name for the given symbol
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/// @param symbol the symbol to retrieve the name for
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/// @returns the symbol name or "" if not found
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std::string NameFor(const Symbol symbol) const;
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/// Returns a new unique symbol with the given name, possibly suffixed with a
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/// unique number.
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/// @param name the symbol name
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/// @returns a new, unnamed symbol with the given name. If the name is already
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/// taken then this will be suffixed with an underscore and a unique numerical
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/// value
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Symbol New(std::string name = "tint_symbol");
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/// Foreach calls the callback function `F` for each symbol in the table.
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/// @param callback must be a function or function-like object with the
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/// signature: `void(Symbol, const std::string&)`
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template <typename F>
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void Foreach(F&& callback) const {
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for (auto it : symbol_to_name_) {
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callback(it.first, it.second);
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}
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}
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/// @returns the identifier of the Program that owns this symbol table.
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tint::ProgramID ProgramID() const { return program_id_; }
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private:
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// The value to be associated to the next registered symbol table entry.
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uint32_t next_symbol_ = 1;
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std::unordered_map<Symbol, std::string> symbol_to_name_;
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std::unordered_map<std::string, Symbol> name_to_symbol_;
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tint::ProgramID program_id_;
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};
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/// @param symbol_table the SymbolTable
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/// @returns the ProgramID that owns the given SymbolTable
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inline ProgramID ProgramIDOf(const SymbolTable& symbol_table) {
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return symbol_table.ProgramID();
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}
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} // namespace tint
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#endif // SRC_SYMBOL_TABLE_H_
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