CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
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Hao Li 9ff83f6c95 Query API: Non-precise occlusion query on D3D12
- Implement begin/endOcclusionQuery on D3D12, the query result is binary
  (0/1), so we don't need compute shader on D3D12.
- Add end2end tests with depth/stencil/scissor tests enable/disable

Bug: dawn:434
Change-Id: I7b58987a9bc3e7f9cbcdee83f630aaa166582f5f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/36860
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Hao Li <hao.x.li@intel.com>
2021-01-12 01:44:01 +00:00
build_overrides Remove obsolete build flag. 2021-01-11 18:27:52 +00:00
docs docs: Mention to add `use_system_xcode=true` 2020-12-02 15:59:49 +00:00
examples Port most of the samples to WGSL 2020-11-26 16:39:46 +00:00
generator Autogenerate all of the wire callback mocks 2020-12-17 17:59:37 +00:00
infra/config Dawn infra: update the primary branch to "main" 2020-10-21 15:27:32 +00:00
scripts Add ANGLE to Dawn build. 2021-01-11 15:52:12 +00:00
src Query API: Non-precise occlusion query on D3D12 2021-01-12 01:44:01 +00:00
third_party CMake: set DAWN_ENABLE_WGSL to ON by default. 2020-12-09 15:13:57 +00:00
tools/memory/asan Fix is_asan build (at least on Mac) 2020-04-06 22:27:02 +00:00
.clang-format Add .clang-format 2017-11-28 16:18:39 -05:00
.gitattributes Add .gitattributes to normalize EOL 2019-07-15 12:23:18 +00:00
.gitignore Use Jamie's 7-layer burrito of Vulkan DEPS. 2021-01-06 17:41:50 +00:00
.gn Add ANGLE to Dawn build. 2021-01-11 15:52:12 +00:00
AUTHORS Rename NXT -> Dawn in the comments 2018-07-18 22:54:06 +02:00
BUILD.gn Remove temporary GN proxy groups. 2020-04-14 17:36:44 +00:00
CMakeLists.txt Fix typo: vulkan_deps vs. vulkan-deps 2021-01-07 10:35:02 +00:00
CONTRIBUTING.md docs: write an overview of Dawn and split README.md 2019-12-05 11:01:41 +00:00
DEPS Roll Tint from f51d965bef to c3c70f848a (22 revisions) 2021-01-11 20:18:31 +00:00
LICENSE Initial commit of all the NXT integration. 2017-04-20 14:38:20 -04:00
OWNERS Add enga@chromium.org as OWNER 2020-04-02 18:14:37 +00:00
PRESUBMIT.py Use canned CheckPatchFormatted instead of our own linting 2020-07-15 20:47:57 +00:00
README.chromium Add component to OWNERS and fixup repo URL in README.chromium 2018-09-25 20:53:37 +00:00
README.md docs: Mention to add `use_system_xcode=true` 2020-12-02 15:59:49 +00:00
codereview.settings Initial CQ configuration 2018-08-23 08:33:35 -04:00
dawn.json Add maxAnisotropy to GPUSamplerDescriptor 2020-12-24 03:11:17 +00:00
dawn_wire.json Add the entry point of CreateReadyRenderPipeline 2020-10-21 04:37:41 +00:00

README.md

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs:
    • D3D12 on Windows 10
    • Metal on macOS and iOS
    • Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
    • OpenGL as best effort where available
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.