dawn-cmake/test/tint/builtins/gen/literal/distance/f9c9ee.wgsl.expected.glsl
dan sinclair a2a8895020 Const eval for distance
This CL adds const-eval for the `distance` builtin.

Bug: tint:1581
Change-Id: Iee3af6474ace8e7baa230156f582f0a372f77cb7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/111583
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
2022-11-24 21:48:48 +00:00

50 lines
744 B
GLSL

#version 310 es
void distance_f9c9ee() {
float res = 0.0f;
}
vec4 vertex_main() {
distance_f9c9ee();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
void distance_f9c9ee() {
float res = 0.0f;
}
void fragment_main() {
distance_f9c9ee();
}
void main() {
fragment_main();
return;
}
#version 310 es
void distance_f9c9ee() {
float res = 0.0f;
}
void compute_main() {
distance_f9c9ee();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}