24 lines
465 B
WebGPU Shading Language
24 lines
465 B
WebGPU Shading Language
@group(1) @binding(1) var arg_1 : texture_cube<u32>;
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@group(1) @binding(2) var arg_2 : sampler;
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fn textureGather_e1b67d() {
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var res : vec4<u32> = textureGather(1, arg_1, arg_2, vec3<f32>());
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}
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@stage(vertex)
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fn vertex_main() -> @builtin(position) vec4<f32> {
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textureGather_e1b67d();
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return vec4<f32>();
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}
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@stage(fragment)
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fn fragment_main() {
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textureGather_e1b67d();
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}
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@stage(compute) @workgroup_size(1)
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fn compute_main() {
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textureGather_e1b67d();
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}
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