|
Texture2DArray<float4> arg_0 : register(t0, space1);
|
|
SamplerState arg_1 : register(s1, space1);
|
|
|
|
void textureSampleBias_65ac50() {
|
|
float4 res = arg_0.SampleBias(arg_1, float3(0.0f, 0.0f, float(1)), 1.0f, (0).xx);
|
|
}
|
|
|
|
void fragment_main() {
|
|
textureSampleBias_65ac50();
|
|
return;
|
|
}
|