dawn-cmake/test/expressions/splat/call/u32.wgsl.expected.glsl

18 lines
287 B
GLSL

#version 310 es
precision mediump float;
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void unused_entry_point() {
return;
}
uint get_u32() {
return 1u;
}
void f() {
uvec2 v2 = uvec2(get_u32());
uvec3 v3 = uvec3(get_u32());
uvec4 v4 = uvec4(get_u32());
}