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Describes what Tint system raised the diagnostic. Use this information in the fuzzers to distinguish between expected and unexpected failure cases in the Transform fuzzer tests. Fixed: chromium:1206407 Fixed: chromium:1207154 Change-Id: I3b807acafe384a2fc363d2a4165a29693450b3cf Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/55254 Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Ben Clayton <bclayton@google.com> Reviewed-by: Ryan Harrison <rharrison@chromium.org>
62 lines
1.8 KiB
C++
62 lines
1.8 KiB
C++
// Copyright 2020 The Tint Authors.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "src/ast/depth_texture.h"
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#include "src/program_builder.h"
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TINT_INSTANTIATE_TYPEINFO(tint::ast::DepthTexture);
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namespace tint {
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namespace ast {
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namespace {
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bool IsValidDepthDimension(TextureDimension dim) {
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return dim == TextureDimension::k2d || dim == TextureDimension::k2dArray ||
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dim == TextureDimension::kCube || dim == TextureDimension::kCubeArray;
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}
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} // namespace
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DepthTexture::DepthTexture(ProgramID program_id,
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const Source& source,
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TextureDimension dim)
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: Base(program_id, source, dim) {
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TINT_ASSERT(AST, IsValidDepthDimension(dim));
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}
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DepthTexture::DepthTexture(DepthTexture&&) = default;
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DepthTexture::~DepthTexture() = default;
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std::string DepthTexture::type_name() const {
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std::ostringstream out;
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out << "__depth_texture_" << dim();
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return out.str();
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}
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std::string DepthTexture::FriendlyName(const SymbolTable&) const {
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std::ostringstream out;
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out << "texture_depth_" << dim();
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return out.str();
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}
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DepthTexture* DepthTexture::Clone(CloneContext* ctx) const {
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auto src = ctx->Clone(source());
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return ctx->dst->create<DepthTexture>(src, dim());
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}
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} // namespace ast
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} // namespace tint
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