dawn-cmake/src/backend/d3d12/BufferD3D12.h

87 lines
2.8 KiB
C++

// Copyright 2017 The NXT Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef BACKEND_D3D12_BUFFERD3D12_H_
#define BACKEND_D3D12_BUFFERD3D12_H_
#include "common/Buffer.h"
#include "common/SerialQueue.h"
#include "d3d12_platform.h"
namespace backend {
namespace d3d12 {
class Device;
class Buffer : public BufferBase {
public:
Buffer(Device* device, BufferBuilder* builder);
~Buffer();
uint32_t GetD3D12Size() const;
ComPtr<ID3D12Resource> GetD3D12Resource();
D3D12_GPU_VIRTUAL_ADDRESS GetVA() const;
bool GetResourceTransitionBarrier(nxt::BufferUsageBit currentUsage, nxt::BufferUsageBit targetUsage, D3D12_RESOURCE_BARRIER* barrier);
void OnMapReadCommandSerialFinished(uint32_t mapSerial, const void* data);
private:
Device* device;
ComPtr<ID3D12Resource> resource;
// NXT API
void SetSubDataImpl(uint32_t start, uint32_t count, const uint32_t* data) override;
void MapReadAsyncImpl(uint32_t serial, uint32_t start, uint32_t count) override;
void UnmapImpl() override;
void TransitionUsageImpl(nxt::BufferUsageBit currentUsage, nxt::BufferUsageBit targetUsage) override;
};
class BufferView : public BufferViewBase {
public:
BufferView(BufferViewBuilder* builder);
uint32_t GetD3D12Size() const;
const D3D12_CONSTANT_BUFFER_VIEW_DESC& GetCBVDescriptor() const;
const D3D12_UNORDERED_ACCESS_VIEW_DESC& GetUAVDescriptor() const;
private:
D3D12_CONSTANT_BUFFER_VIEW_DESC cbvDesc;
D3D12_UNORDERED_ACCESS_VIEW_DESC uavDesc;
};
class MapReadRequestTracker {
public:
MapReadRequestTracker(Device* device);
~MapReadRequestTracker();
void Track(Buffer* buffer, uint32_t mapSerial, const void* data);
void Tick(Serial finishedSerial);
private:
Device* device;
struct Request {
Ref<Buffer> buffer;
uint32_t mapSerial;
const void* data;
};
SerialQueue<Request> inflightRequests;
};
}
}
#endif // BACKEND_D3D12_BUFFERD3D12_H_