CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
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Brandon Jones ab2c84ffd2 Residency 6: Enable D3D12 Residency and Add Tests
Toggles on D3D12 residency management by default. Adds basic residency
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Bug: dawn:193
Change-Id: Idafa4a6d0f8f4052fb3428ac3d5f6be018db68cf
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/16385
Reviewed-by: Rafael Cintron <rafael.cintron@microsoft.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Brandon Jones <brandon1.jones@intel.com>
2020-04-09 23:31:02 +00:00
build_overrides Fixes to be able to build Dawn inside Skia 2020-04-07 19:35:47 +00:00
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examples Use the default values for Dispatch in examples and tests 2020-03-31 16:23:35 +00:00
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src Residency 6: Enable D3D12 Residency and Add Tests 2020-04-09 23:31:02 +00:00
third_party Make the Vulkan Validation Layers an optional dependency. 2020-04-08 20:00:12 +00:00
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.gitattributes Add .gitattributes to normalize EOL 2019-07-15 12:23:18 +00:00
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AUTHORS Rename NXT -> Dawn in the comments 2018-07-18 22:54:06 +02:00
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CMakeLists.txt CMake: Add support for the D3D12 backend 2020-02-24 13:27:28 +00:00
CONTRIBUTING.md docs: write an overview of Dawn and split README.md 2019-12-05 11:01:41 +00:00
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LICENSE Initial commit of all the NXT integration. 2017-04-20 14:38:20 -04:00
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dawn.json Rename BG[L]Binding to BG[L]Entry 2020-04-07 07:11:12 +00:00
dawn_wire.json dawn_wire: Correctly handle buffer state changes on Destroy() 2020-04-08 10:23:35 +00:00

README.md

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs:
    • D3D12 on Windows 10
    • Metal on macOS and iOS
    • Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
    • OpenGL as best effort where available
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.