Peng Huang c00ff7f3c7 [tint] do not emit space for binding group 0
D3D11 only supports HLSL SM5.0 which doesn't support `space`
(binding group in WGSL). So for D3D11, only one binding group will be
used, and tint will not emit `space` for HLSL, so shaders can be used
with D3D11.

Bug: dawn:1705
Change-Id: Ie0e9868137f10762c5243e188d76f5e41879c2bc
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/125080
Commit-Queue: Peng Huang <penghuang@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Ben Clayton <bclayton@google.com>
2023-03-31 17:55:19 +00:00
..
2023-03-20 10:32:45 +00:00
2023-03-20 10:32:45 +00:00
2023-03-13 15:42:12 +00:00
2023-03-09 16:50:19 +00:00
2022-08-03 21:40:46 +00:00
2022-05-01 14:40:55 +00:00
2023-03-24 18:44:02 +00:00
2023-03-09 16:50:19 +00:00
2022-11-17 19:16:24 +00:00
2023-03-14 17:33:34 +00:00
2023-02-24 20:59:08 +00:00
2022-11-29 21:17:37 +00:00
2022-11-29 21:17:37 +00:00
2023-02-07 21:28:09 +00:00