dawn-cmake/test/tint/builtins/gen/literal/workgroupUniformLoad/e07d08.wgsl.expected.glsl

34 lines
689 B
GLSL

#version 310 es
#extension GL_AMD_gpu_shader_half_float : require
float16_t tint_workgroupUniformLoad(inout float16_t p) {
barrier();
float16_t result = p;
barrier();
return result;
}
shared float16_t arg_0;
layout(binding = 0, std430) buffer prevent_dce_block_ssbo {
float16_t inner;
} prevent_dce;
void workgroupUniformLoad_e07d08() {
float16_t res = tint_workgroupUniformLoad(arg_0);
prevent_dce.inner = res;
}
void compute_main(uint local_invocation_index) {
{
arg_0 = 0.0hf;
}
barrier();
workgroupUniformLoad_e07d08();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main(gl_LocalInvocationIndex);
return;
}