18 lines
318 B
HLSL
18 lines
318 B
HLSL
uint tint_mod(uint lhs, uint rhs) {
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return (lhs % ((rhs == 0u) ? 1u : rhs));
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}
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struct tint_symbol_1 {
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uint3 v : SV_DispatchThreadID;
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};
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void f_inner(uint3 v) {
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const uint l = (v.x << (tint_mod(v.y, 1u) & 31u));
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}
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[numthreads(1, 1, 1)]
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void f(tint_symbol_1 tint_symbol) {
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f_inner(tint_symbol.v);
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return;
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}
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