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This CL modifies the way adapter creating devices, adds `shader-f16` feature, and deprecates the `dawn-shader-float16` feature which is no longer used. Details: 1. Parse the toggles chained with device descriptor in `adapter::CreateDeviceInternal`, which are then used to validate features requirement within `CreateDeviceInternal` and passed to device constructor as initializer. 2. When creating device, validate features requirement in `CreateDeviceInternal` with toggles known, make sure to fail the device creation if a required feature is not supported by adapter or is guarded by certain toggles which were not enabled/disabled. Feature ShaderF16 and ChromiumExperimentalDp4a are validated in this way. Unittest is added to check creating devices with toggles-guarded features required. 3. Add `shader-f16` feature, which allow `using f16;` in WGSL code. End-to-end tests are added to test a trival f16 WGSL shader could be used if and only if the device has `shader-f16` feature. 4. Deprecate the `dawn-shader-float16` feature, which will be completely removed after cleaning up Blink code. Bug: dawn:1510 Change-Id: I6cb2dcbe1ee584fdd6131c62df1ee850b881dbd2 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/100802 Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Zhaoming Jiang <zhaoming.jiang@intel.com> Reviewed-by: Austin Eng <enga@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
98 lines
4.0 KiB
C++
98 lines
4.0 KiB
C++
// Copyright 2019 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include <vector>
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#include "dawn/native/Features.h"
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#include "dawn/native/Instance.h"
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#include "dawn/native/null/DeviceNull.h"
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#include "gtest/gtest.h"
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class FeatureTests : public testing::Test {
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public:
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FeatureTests()
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: testing::Test(),
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mInstanceBase(dawn::native::InstanceBase::Create()),
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mAdapterBase(mInstanceBase.Get()) {}
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std::vector<wgpu::FeatureName> GetAllFeatureNames() {
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std::vector<wgpu::FeatureName> allFeatureNames(kTotalFeaturesCount);
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for (size_t i = 0; i < kTotalFeaturesCount; ++i) {
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allFeatureNames[i] = FeatureEnumToAPIFeature(static_cast<dawn::native::Feature>(i));
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}
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return allFeatureNames;
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}
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static constexpr size_t kTotalFeaturesCount =
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static_cast<size_t>(dawn::native::Feature::EnumCount);
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protected:
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Ref<dawn::native::InstanceBase> mInstanceBase;
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dawn::native::null::Adapter mAdapterBase;
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};
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// Test the creation of a device will fail if the requested feature is not supported on the
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// Adapter.
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TEST_F(FeatureTests, AdapterWithRequiredFeatureDisabled) {
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const std::vector<wgpu::FeatureName> kAllFeatureNames = GetAllFeatureNames();
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for (size_t i = 0; i < kTotalFeaturesCount; ++i) {
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dawn::native::Feature notSupportedFeature = static_cast<dawn::native::Feature>(i);
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std::vector<wgpu::FeatureName> featureNamesWithoutOne = kAllFeatureNames;
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featureNamesWithoutOne.erase(featureNamesWithoutOne.begin() + i);
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mAdapterBase.SetSupportedFeatures(featureNamesWithoutOne);
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dawn::native::Adapter adapterWithoutFeature(&mAdapterBase);
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wgpu::DeviceDescriptor deviceDescriptor;
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wgpu::FeatureName featureName = FeatureEnumToAPIFeature(notSupportedFeature);
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deviceDescriptor.requiredFeatures = &featureName;
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deviceDescriptor.requiredFeaturesCount = 1;
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WGPUDevice deviceWithFeature = adapterWithoutFeature.CreateDevice(
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reinterpret_cast<const WGPUDeviceDescriptor*>(&deviceDescriptor));
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ASSERT_EQ(nullptr, deviceWithFeature);
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}
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}
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// Test Device.GetEnabledFeatures() can return the names of the enabled features correctly.
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TEST_F(FeatureTests, GetEnabledFeatures) {
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dawn::native::Adapter adapter(&mAdapterBase);
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for (size_t i = 0; i < kTotalFeaturesCount; ++i) {
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dawn::native::Feature feature = static_cast<dawn::native::Feature>(i);
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wgpu::FeatureName featureName = FeatureEnumToAPIFeature(feature);
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wgpu::DeviceDescriptor deviceDescriptor;
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deviceDescriptor.requiredFeatures = &featureName;
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deviceDescriptor.requiredFeaturesCount = 1;
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// Some features may require DisallowUnsafeApis toggle disabled, otherwise CreateDevice may
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// failed.
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const char* const disableToggles[] = {"disallow_unsafe_apis"};
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wgpu::DawnTogglesDeviceDescriptor toggleDesc;
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toggleDesc.forceDisabledToggles = disableToggles;
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toggleDesc.forceDisabledTogglesCount = 1;
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deviceDescriptor.nextInChain = &toggleDesc;
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dawn::native::DeviceBase* deviceBase = dawn::native::FromAPI(
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adapter.CreateDevice(reinterpret_cast<const WGPUDeviceDescriptor*>(&deviceDescriptor)));
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ASSERT_EQ(1u, deviceBase->APIEnumerateFeatures(nullptr));
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wgpu::FeatureName enabledFeature;
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deviceBase->APIEnumerateFeatures(&enabledFeature);
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EXPECT_EQ(enabledFeature, featureName);
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deviceBase->APIRelease();
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}
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}
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