dawn-cmake/src/dawn/native/InternalPipelineStore.cpp
dan sinclair b02535557e Fixup build/include_order issues in src/dawn.
This Cl moves the cpp includes to above the project includes fixing up
the build/include_order issues and enabling the lint check.

A couple includes are marked as NOLINT as the c header has to come after
the project header due to setting defines.

Bug: dawn:1339
Change-Id: Ia47499c94fff99106397b83f6c5c7fe100c44a0e
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/86513
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
2022-04-19 20:38:44 +00:00

39 lines
1.3 KiB
C++

// Copyright 2021 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "dawn/native/InternalPipelineStore.h"
#include <unordered_map>
#include "dawn/native/ComputePipeline.h"
#include "dawn/native/Device.h"
#include "dawn/native/RenderPipeline.h"
#include "dawn/native/ShaderModule.h"
namespace dawn::native {
class RenderPipelineBase;
class ShaderModuleBase;
InternalPipelineStore::InternalPipelineStore(DeviceBase* device)
: scratchStorage(device, wgpu::BufferUsage::CopyDst | wgpu::BufferUsage::Storage),
scratchIndirectStorage(device,
wgpu::BufferUsage::CopyDst | wgpu::BufferUsage::Indirect |
wgpu::BufferUsage::Storage) {
}
InternalPipelineStore::~InternalPipelineStore() = default;
} // namespace dawn::native