52 lines
1.3 KiB
HLSL
52 lines
1.3 KiB
HLSL
SKIP: FAILED
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Validation Failure:
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Texture2DMS<uint4> arg_0 : register(t0, space1);
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void textureLoad_c378ee() {
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uint4 res = arg_0.Load(int3(0), 1);
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}
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void vertex_main() {
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textureLoad_c378ee();
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return;
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}
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void fragment_main() {
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textureLoad_c378ee();
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return;
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}
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[numthreads(1, 1, 1)]
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void compute_main() {
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textureLoad_c378ee();
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return;
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}
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tint_xcs7fj:4:31: error: too few elements in vector initialization (expected 3 elements, have 1)
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uint4 res = arg_0.Load(int3(0), 1);
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^
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tint_xcs7fj:4:26: warning: implicit truncation of vector type [-Wconversion]
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uint4 res = arg_0.Load(int3(0), 1);
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^
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tint_xcs7fj:4:31: error: too few elements in vector initialization (expected 3 elements, have 1)
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uint4 res = arg_0.Load(int3(0), 1);
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^
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tint_xcs7fj:4:26: warning: implicit truncation of vector type [-Wconversion]
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uint4 res = arg_0.Load(int3(0), 1);
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^
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tint_xcs7fj:4:31: error: too few elements in vector initialization (expected 3 elements, have 1)
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uint4 res = arg_0.Load(int3(0), 1);
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^
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tint_xcs7fj:4:26: warning: implicit truncation of vector type [-Wconversion]
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uint4 res = arg_0.Load(int3(0), 1);
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^
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