53 lines
1.5 KiB
HLSL
53 lines
1.5 KiB
HLSL
SKIP: FAILED
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Validation Failure:
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TextureCubeArray arg_0 : register(t0, space1);
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SamplerState arg_1 : register(s1, space1);
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void textureSampleLevel_ae5e39() {
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float res = arg_0.SampleLevel(arg_1, float4(float(1)), 1);
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}
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void vertex_main() {
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textureSampleLevel_ae5e39();
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return;
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}
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void fragment_main() {
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textureSampleLevel_ae5e39();
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return;
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}
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[numthreads(1, 1, 1)]
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void compute_main() {
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textureSampleLevel_ae5e39();
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return;
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}
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tint_4Cjjss:5:47: error: too few elements in vector initialization (expected 4 elements, have 1)
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float res = arg_0.SampleLevel(arg_1, float4(float(1)), 1);
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^
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tint_4Cjjss:5:9: warning: implicit truncation of vector type [-Wconversion]
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float res = arg_0.SampleLevel(arg_1, float4(float(1)), 1);
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^
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tint_4Cjjss:5:47: error: too few elements in vector initialization (expected 4 elements, have 1)
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float res = arg_0.SampleLevel(arg_1, float4(float(1)), 1);
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^
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tint_4Cjjss:5:9: warning: implicit truncation of vector type [-Wconversion]
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float res = arg_0.SampleLevel(arg_1, float4(float(1)), 1);
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^
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tint_4Cjjss:5:47: error: too few elements in vector initialization (expected 4 elements, have 1)
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float res = arg_0.SampleLevel(arg_1, float4(float(1)), 1);
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^
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tint_4Cjjss:5:9: warning: implicit truncation of vector type [-Wconversion]
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float res = arg_0.SampleLevel(arg_1, float4(float(1)), 1);
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^
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