dawn-cmake/test/shader_io/fragment_output_builtins.wg...

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#include <metal_stdlib>
using namespace metal;
struct tint_symbol {
float value [[depth(any)]];
};
struct tint_symbol_1 {
uint value [[sample_mask]];
};
fragment tint_symbol main1() {
tint_symbol const tint_symbol_2 = {1.0f};
return tint_symbol_2;
}
fragment tint_symbol_1 main2() {
tint_symbol_1 const tint_symbol_3 = {1u};
return tint_symbol_3;
}