dawn-cmake/test/shader_io/fragment_output_builtins_st...

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#include <metal_stdlib>
using namespace metal;
struct FragmentOutputs {
float frag_depth;
uint sample_mask;
};
struct tint_symbol_1 {
float frag_depth [[depth(any)]];
uint sample_mask [[sample_mask]];
};
fragment tint_symbol_1 tint_symbol() {
FragmentOutputs const tint_symbol_2 = {1.0f, 1u};
tint_symbol_1 const tint_symbol_3 = {tint_symbol_2.frag_depth, tint_symbol_2.sample_mask};
return tint_symbol_3;
}