26 lines
417 B
HLSL
26 lines
417 B
HLSL
struct tint_symbol {
|
|
float4 value : SV_Position;
|
|
};
|
|
|
|
void reverseBits_c21bc1() {
|
|
int3 res = reversebits(int3(0, 0, 0));
|
|
}
|
|
|
|
tint_symbol vertex_main() {
|
|
reverseBits_c21bc1();
|
|
const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)};
|
|
return tint_symbol_1;
|
|
}
|
|
|
|
void fragment_main() {
|
|
reverseBits_c21bc1();
|
|
return;
|
|
}
|
|
|
|
[numthreads(1, 1, 1)]
|
|
void compute_main() {
|
|
reverseBits_c21bc1();
|
|
return;
|
|
}
|
|
|