22 lines
444 B
WebGPU Shading Language
22 lines
444 B
WebGPU Shading Language
[[group(1), binding(0)]] var arg_0 : [[access(read)]] texture_storage_2d<rgba8unorm>;
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fn textureDimensions_168fcc() {
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var res : vec2<i32> = textureDimensions(arg_0);
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}
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[[stage(vertex)]]
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fn vertex_main() -> [[builtin(position)]] vec4<f32> {
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textureDimensions_168fcc();
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return vec4<f32>();
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}
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[[stage(fragment)]]
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fn fragment_main() {
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textureDimensions_168fcc();
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}
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[[stage(compute)]]
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fn compute_main() {
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textureDimensions_168fcc();
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}
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