dawn-cmake/test/intrinsics/gen/textureDimensions/2d32ae.wgsl.expected.wgsl

22 lines
444 B
WebGPU Shading Language

[[group(1), binding(0)]] var arg_0 : [[access(read)]] texture_storage_3d<rgba32uint>;
fn textureDimensions_2d32ae() {
var res : vec3<i32> = textureDimensions(arg_0);
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
textureDimensions_2d32ae();
return vec4<f32>();
}
[[stage(fragment)]]
fn fragment_main() {
textureDimensions_2d32ae();
}
[[stage(compute)]]
fn compute_main() {
textureDimensions_2d32ae();
}