22 lines
440 B
WebGPU Shading Language
22 lines
440 B
WebGPU Shading Language
[[group(1), binding(0)]] var arg_0 : [[access(write)]] texture_storage_2d_array<rgba32sint>;
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fn textureNumLayers_13b4ce() {
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var res : i32 = textureNumLayers(arg_0);
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}
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[[stage(vertex)]]
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fn vertex_main() -> [[builtin(position)]] vec4<f32> {
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textureNumLayers_13b4ce();
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return vec4<f32>();
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}
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[[stage(fragment)]]
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fn fragment_main() {
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textureNumLayers_13b4ce();
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}
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[[stage(compute)]]
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fn compute_main() {
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textureNumLayers_13b4ce();
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}
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