dawn-cmake/test/intrinsics/gen/textureNumLayers/fcec98.wgsl.expected.wgsl

22 lines
438 B
WebGPU Shading Language

[[group(1), binding(0)]] var arg_0 : [[access(write)]] texture_storage_2d_array<rg32uint>;
fn textureNumLayers_fcec98() {
var res : i32 = textureNumLayers(arg_0);
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
textureNumLayers_fcec98();
return vec4<f32>();
}
[[stage(fragment)]]
fn fragment_main() {
textureNumLayers_fcec98();
}
[[stage(compute)]]
fn compute_main() {
textureNumLayers_fcec98();
}