dawn-cmake/test/benchmark
Stephen White b1d2b84f7d GLSL: fix clip space mismatch in gl_Position.
OpenGL clips against [-w, w], while WebGPU uses [0, w]. The fix is to
modify gl_Position.z on output to match GLSL semantics. (This is the
same code used by SPIRV-Cross under the fixup_clipspace option.)

Bug: tint:1401
Change-Id: I1b1511352eee11cd9b095cd809aa8e1263c6cf4c
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/78261
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2022-01-26 14:45:55 +00:00
..
animometer.wgsl test/benchmark: Add more shaders to the corpus 2022-01-21 22:38:16 +00:00
animometer.wgsl.expected.glsl GLSL: fix clip space mismatch in gl_Position. 2022-01-26 14:45:55 +00:00
bloom-vertical-blur.wgsl test/benchmark: Add more shaders to the corpus 2022-01-21 22:38:16 +00:00
cluster-lights.wgsl test/benchmark: Add more shaders to the corpus 2022-01-21 22:38:16 +00:00
empty.wgsl benchmarks: Add a basic set of benchmarks 2022-01-18 18:58:16 +00:00
metaball-isosurface.wgsl test/benchmark: Add more shaders to the corpus 2022-01-21 22:38:16 +00:00
particles.wgsl wgsl: Replace [[decoration]] with @decoration 2022-01-19 22:46:57 +00:00
particles.wgsl.expected.glsl GLSL: fix clip space mismatch in gl_Position. 2022-01-26 14:45:55 +00:00
shadow-fragment.wgsl test/benchmark: Add more shaders to the corpus 2022-01-21 22:38:16 +00:00
shadow-fragment.wgsl.expected.glsl GLSL: standardize layout() formatting (whitespace change). 2022-01-25 20:06:05 +00:00
simple-compute.wgsl test/benchmark: Add more shaders to the corpus 2022-01-21 22:38:16 +00:00
simple-fragment.wgsl test/benchmark: Add more shaders to the corpus 2022-01-21 22:38:16 +00:00
simple-fragment.wgsl.expected.glsl GLSL: add location layout qualifier before in/out variables. 2022-01-25 19:44:14 +00:00
simple-vertex.wgsl test/benchmark: Add more shaders to the corpus 2022-01-21 22:38:16 +00:00
skinned-shadowed-pbr-fragment.wgsl test/benchmark: Add more shaders to the corpus 2022-01-21 22:38:16 +00:00
skinned-shadowed-pbr-fragment.wgsl.expected.glsl GLSL: standardize layout() formatting (whitespace change). 2022-01-25 20:06:05 +00:00
skinned-shadowed-pbr-vertex.wgsl test/benchmark: Add more shaders to the corpus 2022-01-21 22:38:16 +00:00
skinned-shadowed-pbr-vertex.wgsl.expected.glsl GLSL: fix clip space mismatch in gl_Position. 2022-01-26 14:45:55 +00:00