48 lines
986 B
GLSL
48 lines
986 B
GLSL
SKIP: FAILED
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#version 310 es
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precision mediump float;
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struct Input {
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vec4 color;
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};
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struct Output {
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vec4 color;
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};
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struct tint_symbol_3 {
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vec4 color;
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};
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struct tint_symbol_4 {
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vec4 color;
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};
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Output tint_symbol_inner(Input tint_symbol_1) {
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Output tint_symbol_5 = Output(tint_symbol_1.color);
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return tint_symbol_5;
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}
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tint_symbol_4 tint_symbol(tint_symbol_3 tint_symbol_2) {
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Input tint_symbol_6 = Input(tint_symbol_2.color);
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Output inner_result = tint_symbol_inner(tint_symbol_6);
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tint_symbol_4 wrapper_result = tint_symbol_4(vec4(0.0f, 0.0f, 0.0f, 0.0f));
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wrapper_result.color = inner_result.color;
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return wrapper_result;
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}
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layout(location = 0) in vec4 color;
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layout(location = 0) out vec4 color;
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void main() {
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tint_symbol_3 inputs;
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inputs.color = color;
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tint_symbol_4 outputs;
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outputs = tint_symbol(inputs);
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color = outputs.color;
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}
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Error parsing GLSL shader:
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ERROR: 0:30: 'color' : redefinition
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ERROR: 1 compilation errors. No code generated.
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