46 lines
772 B
GLSL
46 lines
772 B
GLSL
#version 310 es
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precision mediump float;
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int f(int x) {
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if ((x == 10)) {
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discard;
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}
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return x;
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}
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struct tint_symbol_2 {
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ivec3 x;
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};
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struct tint_symbol_3 {
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int value;
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};
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int tint_symbol_inner(ivec3 x) {
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int y = x.x;
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while (true) {
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int r = f(y);
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if ((r == 0)) {
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break;
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}
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}
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return y;
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}
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tint_symbol_3 tint_symbol(tint_symbol_2 tint_symbol_1) {
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int inner_result = tint_symbol_inner(tint_symbol_1.x);
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tint_symbol_3 wrapper_result = tint_symbol_3(0);
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wrapper_result.value = inner_result;
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return wrapper_result;
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}
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layout(location = 1) flat in ivec3 x;
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layout(location = 2) out int value;
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void main() {
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tint_symbol_2 inputs;
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inputs.x = x;
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tint_symbol_3 outputs;
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outputs = tint_symbol(inputs);
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value = outputs.value;
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}
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