39 lines
763 B
GLSL
39 lines
763 B
GLSL
#version 310 es
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precision mediump float;
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struct sspp962805860buildInformationS {
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vec4 footprint;
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vec4 offset;
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int essence;
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int orientation[6];
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};
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struct x_B4_BuildInformation {
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sspp962805860buildInformationS passthru;
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};
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layout(binding = 2) buffer x_B4_BuildInformation_1 {
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sspp962805860buildInformationS passthru;
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} sspp962805860buildInformation;
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void main_1() {
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int orientation[6] = int[6](0, 0, 0, 0, 0, 0);
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int x_23[6] = sspp962805860buildInformation.passthru.orientation;
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orientation[0] = x_23[0u];
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orientation[1] = x_23[1u];
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orientation[2] = x_23[2u];
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orientation[3] = x_23[3u];
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orientation[4] = x_23[4u];
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orientation[5] = x_23[5u];
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return;
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}
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void tint_symbol() {
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main_1();
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return;
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}
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void main() {
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tint_symbol();
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}
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