dawn-cmake/test/bug/tint/870.spvasm.expected.wgsl

32 lines
694 B
WebGPU Shading Language

type Arr = @stride(4) array<i32, 6u>;
struct sspp962805860buildInformationS {
footprint : vec4<f32>;
offset : vec4<f32>;
essence : i32;
orientation : Arr;
}
struct x_B4_BuildInformation {
passthru : sspp962805860buildInformationS;
}
@group(0) @binding(2) var<storage, read> sspp962805860buildInformation : x_B4_BuildInformation;
fn main_1() {
var orientation : array<i32, 6u>;
let x_23 : Arr = sspp962805860buildInformation.passthru.orientation;
orientation[0] = x_23[0u];
orientation[1] = x_23[1u];
orientation[2] = x_23[2u];
orientation[3] = x_23[3u];
orientation[4] = x_23[4u];
orientation[5] = x_23[5u];
return;
}
@stage(fragment)
fn main() {
main_1();
}