dawn-cmake/test/bug/tint/992.wgsl.expected.glsl

28 lines
506 B
GLSL

#version 310 es
precision mediump float;
struct tint_symbol {
vec4 value;
};
vec4 frag_main_inner() {
float b = 0.0f;
vec3 v = vec3(b);
return vec4(v, 1.0f);
}
tint_symbol frag_main() {
vec4 inner_result = frag_main_inner();
tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f));
wrapper_result.value = inner_result;
return wrapper_result;
}
layout(location = 0) out vec4 value;
void main() {
tint_symbol outputs;
outputs = frag_main();
value = outputs.value;
}