96 lines
2.7 KiB
GLSL
96 lines
2.7 KiB
GLSL
SKIP: FAILED
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vk-gl-cts/graphicsfuzz/cov-fract-asin-undefined-never-used/0-opt.wgsl:1:13 warning: use of deprecated language feature: the @stride attribute is deprecated; use a larger type if necessary
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type Arr = @stride(16) array<f32, 1>;
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^^^^^^
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vk-gl-cts/graphicsfuzz/cov-fract-asin-undefined-never-used/0-opt.wgsl:7:15 warning: use of deprecated language feature: the @stride attribute is deprecated; use a larger type if necessary
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type Arr_1 = @stride(16) array<i32, 2>;
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^^^^^^
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#version 310 es
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precision mediump float;
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struct tint_padded_array_element {
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float el;
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};
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struct buf0 {
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tint_padded_array_element x_GLF_uniform_float_values[1];
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};
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struct tint_padded_array_element_1 {
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int el;
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};
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struct buf1 {
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tint_padded_array_element_1 x_GLF_uniform_int_values[2];
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};
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vec4 tint_symbol = vec4(0.0f, 0.0f, 0.0f, 0.0f);
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layout(binding = 0) uniform buf0_1 {
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tint_padded_array_element x_GLF_uniform_float_values[1];
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} x_8;
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vec4 x_GLF_color = vec4(0.0f, 0.0f, 0.0f, 0.0f);
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layout(binding = 1) uniform buf1_1 {
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tint_padded_array_element_1 x_GLF_uniform_int_values[2];
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} x_10;
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void main_1() {
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float f0 = 0.0f;
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float f1 = 0.0f;
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f0 = uintBitsToFloat(0x7f800000u);
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f1 = frac(f0);
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float x_38 = tint_symbol.x;
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float x_40 = x_8.x_GLF_uniform_float_values[0].el;
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if ((x_38 > x_40)) {
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int x_46 = x_10.x_GLF_uniform_int_values[1].el;
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int x_49 = x_10.x_GLF_uniform_int_values[0].el;
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int x_52 = x_10.x_GLF_uniform_int_values[0].el;
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int x_55 = x_10.x_GLF_uniform_int_values[1].el;
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x_GLF_color = vec4(float(x_46), float(x_49), float(x_52), float(x_55));
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} else {
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float x_58 = f1;
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x_GLF_color = vec4(x_58, x_58, x_58, x_58);
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}
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return;
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}
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struct main_out {
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vec4 x_GLF_color_1;
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};
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struct tint_symbol_4 {
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vec4 tint_symbol_2;
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};
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struct tint_symbol_5 {
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vec4 x_GLF_color_1;
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};
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main_out tint_symbol_1_inner(vec4 tint_symbol_2) {
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tint_symbol = tint_symbol_2;
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main_1();
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main_out tint_symbol_6 = main_out(x_GLF_color);
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return tint_symbol_6;
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}
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tint_symbol_5 tint_symbol_1(tint_symbol_4 tint_symbol_3) {
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main_out inner_result = tint_symbol_1_inner(tint_symbol_3.tint_symbol_2);
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tint_symbol_5 wrapper_result = tint_symbol_5(vec4(0.0f, 0.0f, 0.0f, 0.0f));
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wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
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return wrapper_result;
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}
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layout(location = 0) out vec4 x_GLF_color_1;
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void main() {
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tint_symbol_4 inputs;
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inputs.tint_symbol_2 = gl_FragCoord;
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tint_symbol_5 outputs;
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outputs = tint_symbol_1(inputs);
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x_GLF_color_1 = outputs.x_GLF_color_1;
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}
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Error parsing GLSL shader:
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ERROR: 0:30: 'frac' : no matching overloaded function found
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ERROR: 0:30: '' : compilation terminated
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ERROR: 2 compilation errors. No code generated.
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