383 lines
9.8 KiB
GLSL
383 lines
9.8 KiB
GLSL
SKIP: FAILED
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#version 310 es
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precision mediump float;
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struct BST {
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int data;
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int leftIndex;
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int rightIndex;
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};
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struct buf0 {
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vec2 injectionSwitch;
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};
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struct Obj {
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float odd_numbers[10];
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float even_numbers[10];
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};
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BST tree_1[10] = BST[10](BST(0, 0, 0), BST(0, 0, 0), BST(0, 0, 0), BST(0, 0, 0), BST(0, 0, 0), BST(0, 0, 0), BST(0, 0, 0), BST(0, 0, 0), BST(0, 0, 0), BST(0, 0, 0));
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layout(binding = 0) uniform buf0_1 {
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vec2 injectionSwitch;
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} x_27;
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vec4 tint_symbol = vec4(0.0f, 0.0f, 0.0f, 0.0f);
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vec4 x_GLF_color = vec4(0.0f, 0.0f, 0.0f, 0.0f);
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void makeTreeNode_struct_BST_i1_i1_i11_i1_(inout BST tree, inout int data) {
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int x_74 = data;
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tree.data = x_74;
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tree.leftIndex = -1;
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tree.rightIndex = -1;
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return;
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}
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void insert_i1_i1_(inout int treeIndex, inout int data_1) {
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int baseIndex = 0;
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BST param = BST(0, 0, 0);
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int param_1 = 0;
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BST param_2 = BST(0, 0, 0);
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int param_3 = 0;
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int GLF_live8i = 0;
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float GLF_live8A[50] = float[50](0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
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baseIndex = 0;
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while (true) {
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int x_75 = baseIndex;
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int x_76 = treeIndex;
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if ((x_75 <= x_76)) {
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} else {
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break;
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}
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int x_77 = data_1;
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int x_79 = tree_1[baseIndex].data;
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if ((x_77 <= x_79)) {
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int x_81 = tree_1[baseIndex].leftIndex;
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if ((x_81 == -1)) {
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int x_82 = baseIndex;
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int x_83 = treeIndex;
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tree_1[x_82].leftIndex = x_83;
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int x_84 = treeIndex;
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BST x_350 = tree_1[x_84];
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param = x_350;
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int x_85 = data_1;
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param_1 = x_85;
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makeTreeNode_struct_BST_i1_i1_i11_i1_(param, param_1);
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tree_1[x_84] = param;
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return;
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} else {
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int x_87 = tree_1[baseIndex].leftIndex;
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baseIndex = x_87;
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continue;
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}
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} else {
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int x_89 = tree_1[baseIndex].rightIndex;
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if ((x_89 == -1)) {
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int x_90 = baseIndex;
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int x_91 = treeIndex;
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tree_1[x_90].rightIndex = x_91;
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int x_92 = treeIndex;
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BST x_362 = tree_1[x_92];
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param_2 = x_362;
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int x_93 = data_1;
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param_3 = x_93;
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makeTreeNode_struct_BST_i1_i1_i11_i1_(param_2, param_3);
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tree_1[x_92] = param_2;
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return;
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} else {
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GLF_live8i = 1;
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int x_369 = (((GLF_live8i >= 0) & (GLF_live8i < 50)) ? GLF_live8i : 0);
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float x_371 = GLF_live8A[0];
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float x_373 = GLF_live8A[x_369];
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GLF_live8A[x_369] = (x_373 + x_371);
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while (true) {
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int x_98 = tree_1[baseIndex].rightIndex;
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baseIndex = x_98;
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{
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float x_382 = x_27.injectionSwitch.x;
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float x_384 = x_27.injectionSwitch.y;
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if ((x_382 > x_384)) {
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} else {
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break;
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}
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}
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}
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continue;
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}
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}
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}
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return;
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}
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int search_i1_(inout int target) {
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int index = 0;
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BST currentNode = BST(0, 0, 0);
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int x_387 = 0;
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index = 0;
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while (true) {
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if ((index != -1)) {
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} else {
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break;
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}
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BST x_395 = tree_1[index];
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currentNode = x_395;
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int x_101 = currentNode.data;
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int x_102 = target;
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if ((x_101 == x_102)) {
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int x_103 = target;
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return x_103;
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}
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int x_104 = target;
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int x_105 = currentNode.data;
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if ((x_104 > x_105)) {
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int x_106 = currentNode.rightIndex;
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x_387 = x_106;
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} else {
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int x_107 = currentNode.leftIndex;
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x_387 = x_107;
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}
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index = x_387;
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}
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return -1;
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}
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float makeFrame_f1_(inout float v) {
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int param_5 = 0;
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int param_6 = 0;
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int param_7 = 0;
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float x_418 = v;
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v = (x_418 * 6.5f);
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float x_420 = v;
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if ((x_420 < 1.5f)) {
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param_5 = 100;
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int x_110 = search_i1_(param_5);
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return float(x_110);
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}
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float x_425 = v;
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if ((x_425 < 4.0f)) {
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return 0.0f;
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}
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float x_429 = v;
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param_6 = 6;
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int x_111 = search_i1_(param_6);
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if ((x_429 < float(x_111))) {
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return 1.0f;
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}
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param_7 = 30;
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int x_112 = search_i1_(param_7);
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return (10.0f + float(x_112));
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}
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vec3 hueColor_f1_(inout float angle) {
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float nodeData = 0.0f;
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int param_4 = 0;
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param_4 = 15;
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int x_109 = search_i1_(param_4);
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nodeData = float(x_109);
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float x_409 = angle;
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return ((vec3(30.0f, 30.0f, 30.0f) + (vec3(1.0f, 5.0f, nodeData) * x_409)) / vec3(50.0f, 50.0f, 50.0f));
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}
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void main_1() {
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int treeIndex_1 = 0;
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BST param_8 = BST(0, 0, 0);
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int param_9 = 0;
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int param_10 = 0;
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int param_11 = 0;
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int GLF_live1_looplimiter2 = 0;
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int GLF_live1i = 0;
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int param_12 = 0;
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int param_13 = 0;
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int param_14 = 0;
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int param_15 = 0;
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int param_16 = 0;
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int param_17 = 0;
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int param_18 = 0;
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int param_19 = 0;
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int param_20 = 0;
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int param_21 = 0;
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int param_22 = 0;
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int param_23 = 0;
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int GLF_live4_looplimiter3 = 0;
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int GLF_live4i = 0;
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int GLF_live4index = 0;
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Obj GLF_live4obj = Obj(float[10](0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f), float[10](0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f));
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int param_24 = 0;
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int param_25 = 0;
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int param_26 = 0;
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int param_27 = 0;
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vec2 z = vec2(0.0f, 0.0f);
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float x_1 = 0.0f;
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float param_28 = 0.0f;
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float y_1 = 0.0f;
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float param_29 = 0.0f;
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int sum = 0;
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int target_1 = 0;
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int result = 0;
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int param_30 = 0;
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float a = 0.0f;
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vec3 x_235 = vec3(0.0f, 0.0f, 0.0f);
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float param_31 = 0.0f;
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treeIndex_1 = 0;
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BST x_237 = tree_1[0];
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param_8 = x_237;
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param_9 = 9;
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makeTreeNode_struct_BST_i1_i1_i11_i1_(param_8, param_9);
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tree_1[0] = param_8;
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treeIndex_1 = (treeIndex_1 + 1);
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param_10 = treeIndex_1;
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param_11 = 5;
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insert_i1_i1_(param_10, param_11);
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treeIndex_1 = (treeIndex_1 + 1);
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GLF_live1_looplimiter2 = 0;
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GLF_live1i = 0;
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{
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for(; true; GLF_live1i = (GLF_live1i + 1)) {
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if ((GLF_live1_looplimiter2 >= 7)) {
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break;
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}
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GLF_live1_looplimiter2 = (GLF_live1_looplimiter2 + 1);
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}
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}
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param_12 = treeIndex_1;
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param_13 = 12;
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insert_i1_i1_(param_12, param_13);
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treeIndex_1 = (treeIndex_1 + 1);
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param_14 = treeIndex_1;
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param_15 = 15;
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insert_i1_i1_(param_14, param_15);
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treeIndex_1 = (treeIndex_1 + 1);
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param_16 = treeIndex_1;
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param_17 = 7;
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insert_i1_i1_(param_16, param_17);
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treeIndex_1 = (treeIndex_1 + 1);
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param_18 = treeIndex_1;
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param_19 = 8;
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insert_i1_i1_(param_18, param_19);
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treeIndex_1 = (treeIndex_1 + 1);
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param_20 = treeIndex_1;
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param_21 = 2;
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insert_i1_i1_(param_20, param_21);
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treeIndex_1 = (treeIndex_1 + 1);
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param_22 = treeIndex_1;
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param_23 = 6;
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insert_i1_i1_(param_22, param_23);
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treeIndex_1 = (treeIndex_1 + 1);
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GLF_live4_looplimiter3 = 0;
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GLF_live4i = 0;
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{
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for(; true; GLF_live4i = (GLF_live4i + 1)) {
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if ((GLF_live4_looplimiter3 >= 3)) {
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break;
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}
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GLF_live4_looplimiter3 = (GLF_live4_looplimiter3 + 1);
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GLF_live4index = 1;
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int x_144 = GLF_live4index;
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int x_145 = GLF_live4index;
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int x_146 = GLF_live4index;
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float x_269 = GLF_live4obj.even_numbers[1];
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GLF_live4obj.even_numbers[(((x_144 >= 0) & (x_145 < 10)) ? x_146 : 0)] = x_269;
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GLF_live4obj.even_numbers[(((GLF_live4i >= 0) & (GLF_live4i < 10)) ? GLF_live4i : 0)] = 1.0f;
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}
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}
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param_24 = treeIndex_1;
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param_25 = 17;
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insert_i1_i1_(param_24, param_25);
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float x_278 = x_27.injectionSwitch.x;
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float x_280 = x_27.injectionSwitch.y;
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if ((x_278 > x_280)) {
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return;
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}
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treeIndex_1 = (treeIndex_1 + 1);
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param_26 = treeIndex_1;
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param_27 = 13;
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insert_i1_i1_(param_26, param_27);
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vec4 x_285 = tint_symbol;
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z = (vec2(x_285.y, x_285.x) / vec2(256.0f, 256.0f));
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float x_289 = z.x;
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param_28 = x_289;
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float x_290 = makeFrame_f1_(param_28);
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x_1 = x_290;
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float x_292 = z.y;
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param_29 = x_292;
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float x_293 = makeFrame_f1_(param_29);
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y_1 = x_293;
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sum = -100;
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target_1 = 0;
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{
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for(; (target_1 < 20); target_1 = (target_1 + 1)) {
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param_30 = target_1;
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int x_158 = search_i1_(param_30);
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result = x_158;
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if ((result > 0)) {
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} else {
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switch(result) {
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case 0: {
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return;
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break;
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}
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case -1: {
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sum = (sum + 1);
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break;
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}
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default: {
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break;
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}
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}
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}
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}
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}
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a = (x_1 + (y_1 * float(sum)));
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float x_313 = x_27.injectionSwitch.x;
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float x_315 = x_27.injectionSwitch.y;
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if ((x_313 < x_315)) {
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x_235 = vec3(1.0f, 0.0f, 0.0f);
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} else {
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param_31 = a;
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vec3 x_321 = hueColor_f1_(param_31);
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x_235 = x_321;
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}
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vec3 x_322 = x_235;
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x_GLF_color = vec4(x_322.x, x_322.y, x_322.z, 1.0f);
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return;
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}
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struct main_out {
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vec4 x_GLF_color_1;
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};
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struct tint_symbol_4 {
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vec4 tint_symbol_2;
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};
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struct tint_symbol_5 {
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vec4 x_GLF_color_1;
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};
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main_out tint_symbol_1_inner(vec4 tint_symbol_2) {
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tint_symbol = tint_symbol_2;
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main_1();
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main_out tint_symbol_6 = main_out(x_GLF_color);
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return tint_symbol_6;
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}
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tint_symbol_5 tint_symbol_1(tint_symbol_4 tint_symbol_3) {
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main_out inner_result = tint_symbol_1_inner(tint_symbol_3.tint_symbol_2);
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tint_symbol_5 wrapper_result = tint_symbol_5(vec4(0.0f, 0.0f, 0.0f, 0.0f));
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wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
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return wrapper_result;
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}
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layout(location = 0) out vec4 x_GLF_color_1;
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void main() {
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tint_symbol_4 inputs;
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inputs.tint_symbol_2 = gl_FragCoord;
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tint_symbol_5 outputs;
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outputs = tint_symbol_1(inputs);
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x_GLF_color_1 = outputs.x_GLF_color_1;
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}
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Error parsing GLSL shader:
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ERROR: 0:85: '&' : wrong operand types: no operation '&' exists that takes a left-hand operand of type ' temp bool' and a right operand of type ' temp bool' (or there is no acceptable conversion)
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ERROR: 0:85: '' : compilation terminated
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ERROR: 2 compilation errors. No code generated.
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