dawn-cmake/test/vk-gl-cts/graphicsfuzz/write-red-after-search/0-opt.spvasm.expected.glsl

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SKIP: FAILED
#version 310 es
precision mediump float;
struct BST {
int data;
int leftIndex;
int rightIndex;
};
struct buf0 {
vec2 injectionSwitch;
};
struct Obj {
float odd_numbers[10];
float even_numbers[10];
};
BST tree_1[10] = BST[10](BST(0, 0, 0), BST(0, 0, 0), BST(0, 0, 0), BST(0, 0, 0), BST(0, 0, 0), BST(0, 0, 0), BST(0, 0, 0), BST(0, 0, 0), BST(0, 0, 0), BST(0, 0, 0));
layout(binding = 0) uniform buf0_1 {
vec2 injectionSwitch;
} x_27;
vec4 tint_symbol = vec4(0.0f, 0.0f, 0.0f, 0.0f);
vec4 x_GLF_color = vec4(0.0f, 0.0f, 0.0f, 0.0f);
void makeTreeNode_struct_BST_i1_i1_i11_i1_(inout BST tree, inout int data) {
int x_74 = data;
tree.data = x_74;
tree.leftIndex = -1;
tree.rightIndex = -1;
return;
}
void insert_i1_i1_(inout int treeIndex, inout int data_1) {
int baseIndex = 0;
BST param = BST(0, 0, 0);
int param_1 = 0;
BST param_2 = BST(0, 0, 0);
int param_3 = 0;
int GLF_live8i = 0;
float GLF_live8A[50] = float[50](0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f);
baseIndex = 0;
while (true) {
int x_75 = baseIndex;
int x_76 = treeIndex;
if ((x_75 <= x_76)) {
} else {
break;
}
int x_77 = data_1;
int x_79 = tree_1[baseIndex].data;
if ((x_77 <= x_79)) {
int x_81 = tree_1[baseIndex].leftIndex;
if ((x_81 == -1)) {
int x_82 = baseIndex;
int x_83 = treeIndex;
tree_1[x_82].leftIndex = x_83;
int x_84 = treeIndex;
BST x_350 = tree_1[x_84];
param = x_350;
int x_85 = data_1;
param_1 = x_85;
makeTreeNode_struct_BST_i1_i1_i11_i1_(param, param_1);
tree_1[x_84] = param;
return;
} else {
int x_87 = tree_1[baseIndex].leftIndex;
baseIndex = x_87;
continue;
}
} else {
int x_89 = tree_1[baseIndex].rightIndex;
if ((x_89 == -1)) {
int x_90 = baseIndex;
int x_91 = treeIndex;
tree_1[x_90].rightIndex = x_91;
int x_92 = treeIndex;
BST x_362 = tree_1[x_92];
param_2 = x_362;
int x_93 = data_1;
param_3 = x_93;
makeTreeNode_struct_BST_i1_i1_i11_i1_(param_2, param_3);
tree_1[x_92] = param_2;
return;
} else {
GLF_live8i = 1;
int x_369 = (((GLF_live8i >= 0) & (GLF_live8i < 50)) ? GLF_live8i : 0);
float x_371 = GLF_live8A[0];
float x_373 = GLF_live8A[x_369];
GLF_live8A[x_369] = (x_373 + x_371);
while (true) {
int x_98 = tree_1[baseIndex].rightIndex;
baseIndex = x_98;
{
float x_382 = x_27.injectionSwitch.x;
float x_384 = x_27.injectionSwitch.y;
if ((x_382 > x_384)) {
} else {
break;
}
}
}
continue;
}
}
}
return;
}
int search_i1_(inout int target) {
int index = 0;
BST currentNode = BST(0, 0, 0);
int x_387 = 0;
index = 0;
while (true) {
if ((index != -1)) {
} else {
break;
}
BST x_395 = tree_1[index];
currentNode = x_395;
int x_101 = currentNode.data;
int x_102 = target;
if ((x_101 == x_102)) {
int x_103 = target;
return x_103;
}
int x_104 = target;
int x_105 = currentNode.data;
if ((x_104 > x_105)) {
int x_106 = currentNode.rightIndex;
x_387 = x_106;
} else {
int x_107 = currentNode.leftIndex;
x_387 = x_107;
}
index = x_387;
}
return -1;
}
float makeFrame_f1_(inout float v) {
int param_5 = 0;
int param_6 = 0;
int param_7 = 0;
float x_418 = v;
v = (x_418 * 6.5f);
float x_420 = v;
if ((x_420 < 1.5f)) {
param_5 = 100;
int x_110 = search_i1_(param_5);
return float(x_110);
}
float x_425 = v;
if ((x_425 < 4.0f)) {
return 0.0f;
}
float x_429 = v;
param_6 = 6;
int x_111 = search_i1_(param_6);
if ((x_429 < float(x_111))) {
return 1.0f;
}
param_7 = 30;
int x_112 = search_i1_(param_7);
return (10.0f + float(x_112));
}
vec3 hueColor_f1_(inout float angle) {
float nodeData = 0.0f;
int param_4 = 0;
param_4 = 15;
int x_109 = search_i1_(param_4);
nodeData = float(x_109);
float x_409 = angle;
return ((vec3(30.0f, 30.0f, 30.0f) + (vec3(1.0f, 5.0f, nodeData) * x_409)) / vec3(50.0f, 50.0f, 50.0f));
}
void main_1() {
int treeIndex_1 = 0;
BST param_8 = BST(0, 0, 0);
int param_9 = 0;
int param_10 = 0;
int param_11 = 0;
int GLF_live1_looplimiter2 = 0;
int GLF_live1i = 0;
int param_12 = 0;
int param_13 = 0;
int param_14 = 0;
int param_15 = 0;
int param_16 = 0;
int param_17 = 0;
int param_18 = 0;
int param_19 = 0;
int param_20 = 0;
int param_21 = 0;
int param_22 = 0;
int param_23 = 0;
int GLF_live4_looplimiter3 = 0;
int GLF_live4i = 0;
int GLF_live4index = 0;
Obj GLF_live4obj = Obj(float[10](0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f), float[10](0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f));
int param_24 = 0;
int param_25 = 0;
int param_26 = 0;
int param_27 = 0;
vec2 z = vec2(0.0f, 0.0f);
float x_1 = 0.0f;
float param_28 = 0.0f;
float y_1 = 0.0f;
float param_29 = 0.0f;
int sum = 0;
int target_1 = 0;
int result = 0;
int param_30 = 0;
float a = 0.0f;
vec3 x_235 = vec3(0.0f, 0.0f, 0.0f);
float param_31 = 0.0f;
treeIndex_1 = 0;
BST x_237 = tree_1[0];
param_8 = x_237;
param_9 = 9;
makeTreeNode_struct_BST_i1_i1_i11_i1_(param_8, param_9);
tree_1[0] = param_8;
treeIndex_1 = (treeIndex_1 + 1);
param_10 = treeIndex_1;
param_11 = 5;
insert_i1_i1_(param_10, param_11);
treeIndex_1 = (treeIndex_1 + 1);
GLF_live1_looplimiter2 = 0;
GLF_live1i = 0;
{
for(; true; GLF_live1i = (GLF_live1i + 1)) {
if ((GLF_live1_looplimiter2 >= 7)) {
break;
}
GLF_live1_looplimiter2 = (GLF_live1_looplimiter2 + 1);
}
}
param_12 = treeIndex_1;
param_13 = 12;
insert_i1_i1_(param_12, param_13);
treeIndex_1 = (treeIndex_1 + 1);
param_14 = treeIndex_1;
param_15 = 15;
insert_i1_i1_(param_14, param_15);
treeIndex_1 = (treeIndex_1 + 1);
param_16 = treeIndex_1;
param_17 = 7;
insert_i1_i1_(param_16, param_17);
treeIndex_1 = (treeIndex_1 + 1);
param_18 = treeIndex_1;
param_19 = 8;
insert_i1_i1_(param_18, param_19);
treeIndex_1 = (treeIndex_1 + 1);
param_20 = treeIndex_1;
param_21 = 2;
insert_i1_i1_(param_20, param_21);
treeIndex_1 = (treeIndex_1 + 1);
param_22 = treeIndex_1;
param_23 = 6;
insert_i1_i1_(param_22, param_23);
treeIndex_1 = (treeIndex_1 + 1);
GLF_live4_looplimiter3 = 0;
GLF_live4i = 0;
{
for(; true; GLF_live4i = (GLF_live4i + 1)) {
if ((GLF_live4_looplimiter3 >= 3)) {
break;
}
GLF_live4_looplimiter3 = (GLF_live4_looplimiter3 + 1);
GLF_live4index = 1;
int x_144 = GLF_live4index;
int x_145 = GLF_live4index;
int x_146 = GLF_live4index;
float x_269 = GLF_live4obj.even_numbers[1];
GLF_live4obj.even_numbers[(((x_144 >= 0) & (x_145 < 10)) ? x_146 : 0)] = x_269;
GLF_live4obj.even_numbers[(((GLF_live4i >= 0) & (GLF_live4i < 10)) ? GLF_live4i : 0)] = 1.0f;
}
}
param_24 = treeIndex_1;
param_25 = 17;
insert_i1_i1_(param_24, param_25);
float x_278 = x_27.injectionSwitch.x;
float x_280 = x_27.injectionSwitch.y;
if ((x_278 > x_280)) {
return;
}
treeIndex_1 = (treeIndex_1 + 1);
param_26 = treeIndex_1;
param_27 = 13;
insert_i1_i1_(param_26, param_27);
vec4 x_285 = tint_symbol;
z = (vec2(x_285.y, x_285.x) / vec2(256.0f, 256.0f));
float x_289 = z.x;
param_28 = x_289;
float x_290 = makeFrame_f1_(param_28);
x_1 = x_290;
float x_292 = z.y;
param_29 = x_292;
float x_293 = makeFrame_f1_(param_29);
y_1 = x_293;
sum = -100;
target_1 = 0;
{
for(; (target_1 < 20); target_1 = (target_1 + 1)) {
param_30 = target_1;
int x_158 = search_i1_(param_30);
result = x_158;
if ((result > 0)) {
} else {
switch(result) {
case 0: {
return;
break;
}
case -1: {
sum = (sum + 1);
break;
}
default: {
break;
}
}
}
}
}
a = (x_1 + (y_1 * float(sum)));
float x_313 = x_27.injectionSwitch.x;
float x_315 = x_27.injectionSwitch.y;
if ((x_313 < x_315)) {
x_235 = vec3(1.0f, 0.0f, 0.0f);
} else {
param_31 = a;
vec3 x_321 = hueColor_f1_(param_31);
x_235 = x_321;
}
vec3 x_322 = x_235;
x_GLF_color = vec4(x_322.x, x_322.y, x_322.z, 1.0f);
return;
}
struct main_out {
vec4 x_GLF_color_1;
};
struct tint_symbol_4 {
vec4 tint_symbol_2;
};
struct tint_symbol_5 {
vec4 x_GLF_color_1;
};
main_out tint_symbol_1_inner(vec4 tint_symbol_2) {
tint_symbol = tint_symbol_2;
main_1();
main_out tint_symbol_6 = main_out(x_GLF_color);
return tint_symbol_6;
}
tint_symbol_5 tint_symbol_1(tint_symbol_4 tint_symbol_3) {
main_out inner_result = tint_symbol_1_inner(tint_symbol_3.tint_symbol_2);
tint_symbol_5 wrapper_result = tint_symbol_5(vec4(0.0f, 0.0f, 0.0f, 0.0f));
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
return wrapper_result;
}
layout(location = 0) out vec4 x_GLF_color_1;
void main() {
tint_symbol_4 inputs;
inputs.tint_symbol_2 = gl_FragCoord;
tint_symbol_5 outputs;
outputs = tint_symbol_1(inputs);
x_GLF_color_1 = outputs.x_GLF_color_1;
}
Error parsing GLSL shader:
ERROR: 0:85: '&' : wrong operand types: no operation '&' exists that takes a left-hand operand of type ' temp bool' and a right operand of type ' temp bool' (or there is no acceptable conversion)
ERROR: 0:85: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.