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- Adds a deprecation warning for the incorrect usage. - Adds test to verify that the warning is emitted and that the results are equal. - Fixes all existing tests to use the newer code path. Change-Id: I01bf85137ad1c66966e1aa0259ae03fc5247ba25 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/130320 Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Loko Kung <lokokung@google.com> Reviewed-by: Austin Eng <enga@chromium.org>
53 lines
1.9 KiB
C++
53 lines
1.9 KiB
C++
// Copyright 2021 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "dawn/tests/unittests/native/mocks/ShaderModuleMock.h"
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#include "dawn/native/ChainUtils_autogen.h"
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namespace dawn::native {
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using ::testing::NiceMock;
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ShaderModuleMock::ShaderModuleMock(DeviceMock* device, const ShaderModuleDescriptor* descriptor)
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: ShaderModuleBase(device, descriptor) {
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ON_CALL(*this, DestroyImpl).WillByDefault([this]() { this->ShaderModuleBase::DestroyImpl(); });
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SetContentHash(ComputeContentHash());
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}
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ShaderModuleMock::~ShaderModuleMock() = default;
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// static
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Ref<ShaderModuleMock> ShaderModuleMock::Create(DeviceMock* device,
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const ShaderModuleDescriptor* descriptor) {
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Ref<ShaderModuleMock> shaderModule =
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AcquireRef(new NiceMock<ShaderModuleMock>(device, descriptor));
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ShaderModuleParseResult parseResult;
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ValidateAndParseShaderModule(device, descriptor, &parseResult, nullptr).AcquireSuccess();
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shaderModule->InitializeBase(&parseResult, nullptr).AcquireSuccess();
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return shaderModule;
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}
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// static
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Ref<ShaderModuleMock> ShaderModuleMock::Create(DeviceMock* device, const char* source) {
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ShaderModuleWGSLDescriptor wgslDesc = {};
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wgslDesc.code = source;
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ShaderModuleDescriptor desc = {};
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desc.nextInChain = &wgslDesc;
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return Create(device, &desc);
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}
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} // namespace dawn::native
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