dawn-cmake/src/dawn/tests/unittests/native/mocks/ShaderModuleMock.cpp
Loko Kung b27e2bfa71 Adds generation for WGSL descriptor to rename source->code.
- Adds a deprecation warning for the incorrect usage.
- Adds test to verify that the warning is emitted and that the results
  are equal.
- Fixes all existing tests to use the newer code path.

Change-Id: I01bf85137ad1c66966e1aa0259ae03fc5247ba25
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/130320
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Loko Kung <lokokung@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2023-05-03 02:23:25 +00:00

53 lines
1.9 KiB
C++

// Copyright 2021 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "dawn/tests/unittests/native/mocks/ShaderModuleMock.h"
#include "dawn/native/ChainUtils_autogen.h"
namespace dawn::native {
using ::testing::NiceMock;
ShaderModuleMock::ShaderModuleMock(DeviceMock* device, const ShaderModuleDescriptor* descriptor)
: ShaderModuleBase(device, descriptor) {
ON_CALL(*this, DestroyImpl).WillByDefault([this]() { this->ShaderModuleBase::DestroyImpl(); });
SetContentHash(ComputeContentHash());
}
ShaderModuleMock::~ShaderModuleMock() = default;
// static
Ref<ShaderModuleMock> ShaderModuleMock::Create(DeviceMock* device,
const ShaderModuleDescriptor* descriptor) {
Ref<ShaderModuleMock> shaderModule =
AcquireRef(new NiceMock<ShaderModuleMock>(device, descriptor));
ShaderModuleParseResult parseResult;
ValidateAndParseShaderModule(device, descriptor, &parseResult, nullptr).AcquireSuccess();
shaderModule->InitializeBase(&parseResult, nullptr).AcquireSuccess();
return shaderModule;
}
// static
Ref<ShaderModuleMock> ShaderModuleMock::Create(DeviceMock* device, const char* source) {
ShaderModuleWGSLDescriptor wgslDesc = {};
wgslDesc.code = source;
ShaderModuleDescriptor desc = {};
desc.nextInChain = &wgslDesc;
return Create(device, &desc);
}
} // namespace dawn::native