.. |
0da285.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
0da285.wgsl.expected.hlsl
|
sanitizers: Use the ZeroInitWorkgroupMemory transform
|
2021-06-18 22:44:31 +00:00 |
0da285.wgsl.expected.msl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
0da285.wgsl.expected.spvasm
|
sanitizers: Use the ZeroInitWorkgroupMemory transform
|
2021-06-18 22:44:31 +00:00 |
0da285.wgsl.expected.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
5a141e.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
5a141e.wgsl.expected.hlsl
|
writer/hlsl: Simplify emission logic, clean up output
|
2021-06-16 09:19:36 +00:00 |
5a141e.wgsl.expected.msl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
5a141e.wgsl.expected.spvasm
|
Add optional access to ptr<>
|
2021-06-04 22:17:37 +00:00 |
5a141e.wgsl.expected.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
6be229.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
6be229.wgsl.expected.hlsl
|
sanitizers: Use the ZeroInitWorkgroupMemory transform
|
2021-06-18 22:44:31 +00:00 |
6be229.wgsl.expected.msl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
6be229.wgsl.expected.spvasm
|
sanitizers: Use the ZeroInitWorkgroupMemory transform
|
2021-06-18 22:44:31 +00:00 |
6be229.wgsl.expected.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
6d0058.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
6d0058.wgsl.expected.hlsl
|
writer/hlsl: Simplify emission logic, clean up output
|
2021-06-16 09:19:36 +00:00 |
6d0058.wgsl.expected.msl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
6d0058.wgsl.expected.spvasm
|
Add optional access to ptr<>
|
2021-06-04 22:17:37 +00:00 |
6d0058.wgsl.expected.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
6efa09.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
6efa09.wgsl.expected.hlsl
|
writer/hlsl: Emit zero values for private variables
|
2021-06-21 19:37:58 +00:00 |
6efa09.wgsl.expected.msl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
6efa09.wgsl.expected.spvasm
|
test: Generate more permutations for pointers
|
2021-06-18 18:56:13 +00:00 |
6efa09.wgsl.expected.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
6f0e62.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
6f0e62.wgsl.expected.hlsl
|
writer/hlsl: Simplify emission logic, clean up output
|
2021-06-16 09:19:36 +00:00 |
6f0e62.wgsl.expected.msl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
6f0e62.wgsl.expected.spvasm
|
Add optional access to ptr<>
|
2021-06-04 22:17:37 +00:00 |
6f0e62.wgsl.expected.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
8b3191.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
8b3191.wgsl.expected.hlsl
|
sanitizers: Use the ZeroInitWorkgroupMemory transform
|
2021-06-18 22:44:31 +00:00 |
8b3191.wgsl.expected.msl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
8b3191.wgsl.expected.spvasm
|
sanitizers: Use the ZeroInitWorkgroupMemory transform
|
2021-06-18 22:44:31 +00:00 |
8b3191.wgsl.expected.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
013caa.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
013caa.wgsl.expected.hlsl
|
writer/hlsl: Simplify emission logic, clean up output
|
2021-06-16 09:19:36 +00:00 |
013caa.wgsl.expected.msl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
013caa.wgsl.expected.spvasm
|
Add optional access to ptr<>
|
2021-06-04 22:17:37 +00:00 |
013caa.wgsl.expected.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
15edf3.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
15edf3.wgsl.expected.hlsl
|
writer/hlsl: Simplify emission logic, clean up output
|
2021-06-16 09:19:36 +00:00 |
15edf3.wgsl.expected.msl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
15edf3.wgsl.expected.spvasm
|
Add optional access to ptr<>
|
2021-06-04 22:17:37 +00:00 |
15edf3.wgsl.expected.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
19ab15.wgsl
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validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
19ab15.wgsl.expected.hlsl
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writer/hlsl: Simplify emission logic, clean up output
|
2021-06-16 09:19:36 +00:00 |
19ab15.wgsl.expected.msl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
19ab15.wgsl.expected.spvasm
|
Add optional access to ptr<>
|
2021-06-04 22:17:37 +00:00 |
19ab15.wgsl.expected.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
40fc9b.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
40fc9b.wgsl.expected.hlsl
|
sanitizers: Use the ZeroInitWorkgroupMemory transform
|
2021-06-18 22:44:31 +00:00 |
40fc9b.wgsl.expected.msl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
40fc9b.wgsl.expected.spvasm
|
sanitizers: Use the ZeroInitWorkgroupMemory transform
|
2021-06-18 22:44:31 +00:00 |
40fc9b.wgsl.expected.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
41e931.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
41e931.wgsl.expected.hlsl
|
writer/hlsl: Simplify emission logic, clean up output
|
2021-06-16 09:19:36 +00:00 |
41e931.wgsl.expected.msl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
41e931.wgsl.expected.spvasm
|
Add optional access to ptr<>
|
2021-06-04 22:17:37 +00:00 |
41e931.wgsl.expected.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
53d417.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
53d417.wgsl.expected.hlsl
|
writer/hlsl: Emit zero values for private variables
|
2021-06-21 19:37:58 +00:00 |
53d417.wgsl.expected.msl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
53d417.wgsl.expected.spvasm
|
test: Generate more permutations for pointers
|
2021-06-18 18:56:13 +00:00 |
53d417.wgsl.expected.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
64e816.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
64e816.wgsl.expected.hlsl
|
writer/hlsl: Simplify emission logic, clean up output
|
2021-06-16 09:19:36 +00:00 |
64e816.wgsl.expected.msl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
64e816.wgsl.expected.spvasm
|
Add optional access to ptr<>
|
2021-06-04 22:17:37 +00:00 |
64e816.wgsl.expected.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
68fc89.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
68fc89.wgsl.expected.hlsl
|
writer/hlsl: Simplify emission logic, clean up output
|
2021-06-16 09:19:36 +00:00 |
68fc89.wgsl.expected.msl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
68fc89.wgsl.expected.spvasm
|
Add optional access to ptr<>
|
2021-06-04 22:17:37 +00:00 |
68fc89.wgsl.expected.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
234f02.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
234f02.wgsl.expected.hlsl
|
writer/hlsl: Simplify emission logic, clean up output
|
2021-06-16 09:19:36 +00:00 |
234f02.wgsl.expected.msl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
234f02.wgsl.expected.spvasm
|
Add optional access to ptr<>
|
2021-06-04 22:17:37 +00:00 |
234f02.wgsl.expected.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
481e59.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
481e59.wgsl.expected.hlsl
|
writer/hlsl: Simplify emission logic, clean up output
|
2021-06-16 09:19:36 +00:00 |
481e59.wgsl.expected.msl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
481e59.wgsl.expected.spvasm
|
Add optional access to ptr<>
|
2021-06-04 22:17:37 +00:00 |
481e59.wgsl.expected.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
2052e9.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
2052e9.wgsl.expected.hlsl
|
writer/hlsl: Simplify emission logic, clean up output
|
2021-06-16 09:19:36 +00:00 |
2052e9.wgsl.expected.msl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
2052e9.wgsl.expected.spvasm
|
Add optional access to ptr<>
|
2021-06-04 22:17:37 +00:00 |
2052e9.wgsl.expected.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
2945dc.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
2945dc.wgsl.expected.hlsl
|
writer/hlsl: Simplify emission logic, clean up output
|
2021-06-16 09:19:36 +00:00 |
2945dc.wgsl.expected.msl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
2945dc.wgsl.expected.spvasm
|
Add optional access to ptr<>
|
2021-06-04 22:17:37 +00:00 |
2945dc.wgsl.expected.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
790800.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
790800.wgsl.expected.hlsl
|
writer/hlsl: Simplify emission logic, clean up output
|
2021-06-16 09:19:36 +00:00 |
790800.wgsl.expected.msl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
790800.wgsl.expected.spvasm
|
Add optional access to ptr<>
|
2021-06-04 22:17:37 +00:00 |
790800.wgsl.expected.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
841515.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
841515.wgsl.expected.hlsl
|
sanitizers: Use the ZeroInitWorkgroupMemory transform
|
2021-06-18 22:44:31 +00:00 |
841515.wgsl.expected.msl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
841515.wgsl.expected.spvasm
|
sanitizers: Use the ZeroInitWorkgroupMemory transform
|
2021-06-18 22:44:31 +00:00 |
841515.wgsl.expected.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
a2a617.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
a2a617.wgsl.expected.hlsl
|
writer/hlsl: Emit zero values for private variables
|
2021-06-21 19:37:58 +00:00 |
a2a617.wgsl.expected.msl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
a2a617.wgsl.expected.spvasm
|
test: Generate more permutations for pointers
|
2021-06-18 18:56:13 +00:00 |
a2a617.wgsl.expected.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
a3f940.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
a3f940.wgsl.expected.hlsl
|
sanitizers: Use the ZeroInitWorkgroupMemory transform
|
2021-06-18 22:44:31 +00:00 |
a3f940.wgsl.expected.msl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
a3f940.wgsl.expected.spvasm
|
sanitizers: Use the ZeroInitWorkgroupMemory transform
|
2021-06-18 22:44:31 +00:00 |
a3f940.wgsl.expected.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
a951b5.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
a951b5.wgsl.expected.hlsl
|
writer/hlsl: Simplify emission logic, clean up output
|
2021-06-16 09:19:36 +00:00 |
a951b5.wgsl.expected.msl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
a951b5.wgsl.expected.spvasm
|
Add optional access to ptr<>
|
2021-06-04 22:17:37 +00:00 |
a951b5.wgsl.expected.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
b2f24a.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
b2f24a.wgsl.expected.hlsl
|
writer/hlsl: Simplify emission logic, clean up output
|
2021-06-16 09:19:36 +00:00 |
b2f24a.wgsl.expected.msl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
b2f24a.wgsl.expected.spvasm
|
Add optional access to ptr<>
|
2021-06-04 22:17:37 +00:00 |
b2f24a.wgsl.expected.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
b7bcbb.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
b7bcbb.wgsl.expected.hlsl
|
writer/hlsl: Emit zero values for private variables
|
2021-06-21 19:37:58 +00:00 |
b7bcbb.wgsl.expected.msl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
b7bcbb.wgsl.expected.spvasm
|
test: Generate more permutations for pointers
|
2021-06-18 18:56:13 +00:00 |
b7bcbb.wgsl.expected.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
b9e4de.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
b9e4de.wgsl.expected.hlsl
|
writer/hlsl: Simplify emission logic, clean up output
|
2021-06-16 09:19:36 +00:00 |
b9e4de.wgsl.expected.msl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
b9e4de.wgsl.expected.spvasm
|
Add optional access to ptr<>
|
2021-06-04 22:17:37 +00:00 |
b9e4de.wgsl.expected.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
b87f4e.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
b87f4e.wgsl.expected.hlsl
|
sanitizers: Use the ZeroInitWorkgroupMemory transform
|
2021-06-18 22:44:31 +00:00 |
b87f4e.wgsl.expected.msl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
b87f4e.wgsl.expected.spvasm
|
sanitizers: Use the ZeroInitWorkgroupMemory transform
|
2021-06-18 22:44:31 +00:00 |
b87f4e.wgsl.expected.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
b45525.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
b45525.wgsl.expected.hlsl
|
writer/hlsl: Emit zero values for private variables
|
2021-06-21 19:37:58 +00:00 |
b45525.wgsl.expected.msl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
b45525.wgsl.expected.spvasm
|
test: Generate more permutations for pointers
|
2021-06-18 18:56:13 +00:00 |
b45525.wgsl.expected.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
c084e3.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
c084e3.wgsl.expected.hlsl
|
writer/hlsl: Emit zero values for private variables
|
2021-06-21 19:37:58 +00:00 |
c084e3.wgsl.expected.msl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
c084e3.wgsl.expected.spvasm
|
test: Generate more permutations for pointers
|
2021-06-18 18:56:13 +00:00 |
c084e3.wgsl.expected.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
c51019.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
c51019.wgsl.expected.hlsl
|
writer/hlsl: Simplify emission logic, clean up output
|
2021-06-16 09:19:36 +00:00 |
c51019.wgsl.expected.msl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
c51019.wgsl.expected.spvasm
|
Add optional access to ptr<>
|
2021-06-04 22:17:37 +00:00 |
c51019.wgsl.expected.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
d06c2c.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
d06c2c.wgsl.expected.hlsl
|
writer/hlsl: Simplify emission logic, clean up output
|
2021-06-16 09:19:36 +00:00 |
d06c2c.wgsl.expected.msl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
d06c2c.wgsl.expected.spvasm
|
Add optional access to ptr<>
|
2021-06-04 22:17:37 +00:00 |
d06c2c.wgsl.expected.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
d14b16.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
d14b16.wgsl.expected.hlsl
|
writer/hlsl: Emit zero values for private variables
|
2021-06-21 19:37:58 +00:00 |
d14b16.wgsl.expected.msl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
d14b16.wgsl.expected.spvasm
|
test: Generate more permutations for pointers
|
2021-06-18 18:56:13 +00:00 |
d14b16.wgsl.expected.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
d68011.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
d68011.wgsl.expected.hlsl
|
writer/hlsl: Simplify emission logic, clean up output
|
2021-06-16 09:19:36 +00:00 |
d68011.wgsl.expected.msl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
d68011.wgsl.expected.spvasm
|
Add optional access to ptr<>
|
2021-06-04 22:17:37 +00:00 |
d68011.wgsl.expected.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
e06acd.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
e06acd.wgsl.expected.hlsl
|
writer/hlsl: Emit zero values for private variables
|
2021-06-21 19:37:58 +00:00 |
e06acd.wgsl.expected.msl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
e06acd.wgsl.expected.spvasm
|
test: Generate more permutations for pointers
|
2021-06-18 18:56:13 +00:00 |
e06acd.wgsl.expected.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
e8b4d1.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
e8b4d1.wgsl.expected.hlsl
|
sanitizers: Use the ZeroInitWorkgroupMemory transform
|
2021-06-18 22:44:31 +00:00 |
e8b4d1.wgsl.expected.msl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
e8b4d1.wgsl.expected.spvasm
|
sanitizers: Use the ZeroInitWorkgroupMemory transform
|
2021-06-18 22:44:31 +00:00 |
e8b4d1.wgsl.expected.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
e9b529.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
e9b529.wgsl.expected.hlsl
|
writer/hlsl: Simplify emission logic, clean up output
|
2021-06-16 09:19:36 +00:00 |
e9b529.wgsl.expected.msl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
e9b529.wgsl.expected.spvasm
|
Add optional access to ptr<>
|
2021-06-04 22:17:37 +00:00 |
e9b529.wgsl.expected.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
e061dd.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
e061dd.wgsl.expected.hlsl
|
writer/hlsl: Simplify emission logic, clean up output
|
2021-06-16 09:19:36 +00:00 |
e061dd.wgsl.expected.msl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
e061dd.wgsl.expected.spvasm
|
Add optional access to ptr<>
|
2021-06-04 22:17:37 +00:00 |
e061dd.wgsl.expected.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
ee3625.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
ee3625.wgsl.expected.hlsl
|
writer/hlsl: Simplify emission logic, clean up output
|
2021-06-16 09:19:36 +00:00 |
ee3625.wgsl.expected.msl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
ee3625.wgsl.expected.spvasm
|
Add optional access to ptr<>
|
2021-06-04 22:17:37 +00:00 |
ee3625.wgsl.expected.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
fb15f9.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
fb15f9.wgsl.expected.hlsl
|
writer/hlsl: Simplify emission logic, clean up output
|
2021-06-16 09:19:36 +00:00 |
fb15f9.wgsl.expected.msl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |
fb15f9.wgsl.expected.spvasm
|
Add optional access to ptr<>
|
2021-06-04 22:17:37 +00:00 |
fb15f9.wgsl.expected.wgsl
|
validation: compute shader must include 'workgroup_size' in its attributes
|
2021-06-29 18:39:44 +00:00 |