dawn-cmake/test/intrinsics/gen/frexp
Sarah e6cb51e715 validation: compute shader must include 'workgroup_size' in its attributes
Bug: tint:884
Change-Id: If96c6df3247fee142a779117fa26d006afd4f7ef
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/55680
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
2021-06-29 18:39:44 +00:00
..
0da285.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
0da285.wgsl.expected.hlsl sanitizers: Use the ZeroInitWorkgroupMemory transform 2021-06-18 22:44:31 +00:00
0da285.wgsl.expected.msl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
0da285.wgsl.expected.spvasm sanitizers: Use the ZeroInitWorkgroupMemory transform 2021-06-18 22:44:31 +00:00
0da285.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
5a141e.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
5a141e.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
5a141e.wgsl.expected.msl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
5a141e.wgsl.expected.spvasm Add optional access to ptr<> 2021-06-04 22:17:37 +00:00
5a141e.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
6be229.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
6be229.wgsl.expected.hlsl sanitizers: Use the ZeroInitWorkgroupMemory transform 2021-06-18 22:44:31 +00:00
6be229.wgsl.expected.msl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
6be229.wgsl.expected.spvasm sanitizers: Use the ZeroInitWorkgroupMemory transform 2021-06-18 22:44:31 +00:00
6be229.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
6d0058.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
6d0058.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
6d0058.wgsl.expected.msl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
6d0058.wgsl.expected.spvasm Add optional access to ptr<> 2021-06-04 22:17:37 +00:00
6d0058.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
6efa09.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
6efa09.wgsl.expected.hlsl writer/hlsl: Emit zero values for private variables 2021-06-21 19:37:58 +00:00
6efa09.wgsl.expected.msl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
6efa09.wgsl.expected.spvasm test: Generate more permutations for pointers 2021-06-18 18:56:13 +00:00
6efa09.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
6f0e62.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
6f0e62.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
6f0e62.wgsl.expected.msl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
6f0e62.wgsl.expected.spvasm Add optional access to ptr<> 2021-06-04 22:17:37 +00:00
6f0e62.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
8b3191.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
8b3191.wgsl.expected.hlsl sanitizers: Use the ZeroInitWorkgroupMemory transform 2021-06-18 22:44:31 +00:00
8b3191.wgsl.expected.msl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
8b3191.wgsl.expected.spvasm sanitizers: Use the ZeroInitWorkgroupMemory transform 2021-06-18 22:44:31 +00:00
8b3191.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
013caa.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
013caa.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
013caa.wgsl.expected.msl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
013caa.wgsl.expected.spvasm Add optional access to ptr<> 2021-06-04 22:17:37 +00:00
013caa.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
15edf3.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
15edf3.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
15edf3.wgsl.expected.msl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
15edf3.wgsl.expected.spvasm Add optional access to ptr<> 2021-06-04 22:17:37 +00:00
15edf3.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
19ab15.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
19ab15.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
19ab15.wgsl.expected.msl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
19ab15.wgsl.expected.spvasm Add optional access to ptr<> 2021-06-04 22:17:37 +00:00
19ab15.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
40fc9b.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
40fc9b.wgsl.expected.hlsl sanitizers: Use the ZeroInitWorkgroupMemory transform 2021-06-18 22:44:31 +00:00
40fc9b.wgsl.expected.msl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
40fc9b.wgsl.expected.spvasm sanitizers: Use the ZeroInitWorkgroupMemory transform 2021-06-18 22:44:31 +00:00
40fc9b.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
41e931.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
41e931.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
41e931.wgsl.expected.msl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
41e931.wgsl.expected.spvasm Add optional access to ptr<> 2021-06-04 22:17:37 +00:00
41e931.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
53d417.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
53d417.wgsl.expected.hlsl writer/hlsl: Emit zero values for private variables 2021-06-21 19:37:58 +00:00
53d417.wgsl.expected.msl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
53d417.wgsl.expected.spvasm test: Generate more permutations for pointers 2021-06-18 18:56:13 +00:00
53d417.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
64e816.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
64e816.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
64e816.wgsl.expected.msl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
64e816.wgsl.expected.spvasm Add optional access to ptr<> 2021-06-04 22:17:37 +00:00
64e816.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
68fc89.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
68fc89.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
68fc89.wgsl.expected.msl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
68fc89.wgsl.expected.spvasm Add optional access to ptr<> 2021-06-04 22:17:37 +00:00
68fc89.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
234f02.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
234f02.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
234f02.wgsl.expected.msl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
234f02.wgsl.expected.spvasm Add optional access to ptr<> 2021-06-04 22:17:37 +00:00
234f02.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
481e59.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
481e59.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
481e59.wgsl.expected.msl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
481e59.wgsl.expected.spvasm Add optional access to ptr<> 2021-06-04 22:17:37 +00:00
481e59.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
2052e9.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
2052e9.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
2052e9.wgsl.expected.msl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
2052e9.wgsl.expected.spvasm Add optional access to ptr<> 2021-06-04 22:17:37 +00:00
2052e9.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
2945dc.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
2945dc.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
2945dc.wgsl.expected.msl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
2945dc.wgsl.expected.spvasm Add optional access to ptr<> 2021-06-04 22:17:37 +00:00
2945dc.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
790800.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
790800.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
790800.wgsl.expected.msl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
790800.wgsl.expected.spvasm Add optional access to ptr<> 2021-06-04 22:17:37 +00:00
790800.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
841515.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
841515.wgsl.expected.hlsl sanitizers: Use the ZeroInitWorkgroupMemory transform 2021-06-18 22:44:31 +00:00
841515.wgsl.expected.msl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
841515.wgsl.expected.spvasm sanitizers: Use the ZeroInitWorkgroupMemory transform 2021-06-18 22:44:31 +00:00
841515.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
a2a617.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
a2a617.wgsl.expected.hlsl writer/hlsl: Emit zero values for private variables 2021-06-21 19:37:58 +00:00
a2a617.wgsl.expected.msl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
a2a617.wgsl.expected.spvasm test: Generate more permutations for pointers 2021-06-18 18:56:13 +00:00
a2a617.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
a3f940.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
a3f940.wgsl.expected.hlsl sanitizers: Use the ZeroInitWorkgroupMemory transform 2021-06-18 22:44:31 +00:00
a3f940.wgsl.expected.msl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
a3f940.wgsl.expected.spvasm sanitizers: Use the ZeroInitWorkgroupMemory transform 2021-06-18 22:44:31 +00:00
a3f940.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
a951b5.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
a951b5.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
a951b5.wgsl.expected.msl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
a951b5.wgsl.expected.spvasm Add optional access to ptr<> 2021-06-04 22:17:37 +00:00
a951b5.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
b2f24a.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
b2f24a.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
b2f24a.wgsl.expected.msl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
b2f24a.wgsl.expected.spvasm Add optional access to ptr<> 2021-06-04 22:17:37 +00:00
b2f24a.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
b7bcbb.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
b7bcbb.wgsl.expected.hlsl writer/hlsl: Emit zero values for private variables 2021-06-21 19:37:58 +00:00
b7bcbb.wgsl.expected.msl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
b7bcbb.wgsl.expected.spvasm test: Generate more permutations for pointers 2021-06-18 18:56:13 +00:00
b7bcbb.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
b9e4de.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
b9e4de.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
b9e4de.wgsl.expected.msl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
b9e4de.wgsl.expected.spvasm Add optional access to ptr<> 2021-06-04 22:17:37 +00:00
b9e4de.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
b87f4e.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
b87f4e.wgsl.expected.hlsl sanitizers: Use the ZeroInitWorkgroupMemory transform 2021-06-18 22:44:31 +00:00
b87f4e.wgsl.expected.msl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
b87f4e.wgsl.expected.spvasm sanitizers: Use the ZeroInitWorkgroupMemory transform 2021-06-18 22:44:31 +00:00
b87f4e.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
b45525.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
b45525.wgsl.expected.hlsl writer/hlsl: Emit zero values for private variables 2021-06-21 19:37:58 +00:00
b45525.wgsl.expected.msl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
b45525.wgsl.expected.spvasm test: Generate more permutations for pointers 2021-06-18 18:56:13 +00:00
b45525.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
c084e3.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
c084e3.wgsl.expected.hlsl writer/hlsl: Emit zero values for private variables 2021-06-21 19:37:58 +00:00
c084e3.wgsl.expected.msl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
c084e3.wgsl.expected.spvasm test: Generate more permutations for pointers 2021-06-18 18:56:13 +00:00
c084e3.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
c51019.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
c51019.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
c51019.wgsl.expected.msl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
c51019.wgsl.expected.spvasm Add optional access to ptr<> 2021-06-04 22:17:37 +00:00
c51019.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
d06c2c.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
d06c2c.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
d06c2c.wgsl.expected.msl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
d06c2c.wgsl.expected.spvasm Add optional access to ptr<> 2021-06-04 22:17:37 +00:00
d06c2c.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
d14b16.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
d14b16.wgsl.expected.hlsl writer/hlsl: Emit zero values for private variables 2021-06-21 19:37:58 +00:00
d14b16.wgsl.expected.msl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
d14b16.wgsl.expected.spvasm test: Generate more permutations for pointers 2021-06-18 18:56:13 +00:00
d14b16.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
d68011.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
d68011.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
d68011.wgsl.expected.msl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
d68011.wgsl.expected.spvasm Add optional access to ptr<> 2021-06-04 22:17:37 +00:00
d68011.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
e06acd.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
e06acd.wgsl.expected.hlsl writer/hlsl: Emit zero values for private variables 2021-06-21 19:37:58 +00:00
e06acd.wgsl.expected.msl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
e06acd.wgsl.expected.spvasm test: Generate more permutations for pointers 2021-06-18 18:56:13 +00:00
e06acd.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
e8b4d1.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
e8b4d1.wgsl.expected.hlsl sanitizers: Use the ZeroInitWorkgroupMemory transform 2021-06-18 22:44:31 +00:00
e8b4d1.wgsl.expected.msl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
e8b4d1.wgsl.expected.spvasm sanitizers: Use the ZeroInitWorkgroupMemory transform 2021-06-18 22:44:31 +00:00
e8b4d1.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
e9b529.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
e9b529.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
e9b529.wgsl.expected.msl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
e9b529.wgsl.expected.spvasm Add optional access to ptr<> 2021-06-04 22:17:37 +00:00
e9b529.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
e061dd.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
e061dd.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
e061dd.wgsl.expected.msl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
e061dd.wgsl.expected.spvasm Add optional access to ptr<> 2021-06-04 22:17:37 +00:00
e061dd.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
ee3625.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
ee3625.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
ee3625.wgsl.expected.msl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
ee3625.wgsl.expected.spvasm Add optional access to ptr<> 2021-06-04 22:17:37 +00:00
ee3625.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
fb15f9.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
fb15f9.wgsl.expected.hlsl writer/hlsl: Simplify emission logic, clean up output 2021-06-16 09:19:36 +00:00
fb15f9.wgsl.expected.msl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
fb15f9.wgsl.expected.spvasm Add optional access to ptr<> 2021-06-04 22:17:37 +00:00
fb15f9.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00