dawn-cmake/test/intrinsics/gen/textureSample/100dc0.wgsl.expected.wgsl

13 lines
281 B
WebGPU Shading Language

[[group(1), binding(0)]] var arg_0 : texture_3d<f32>;
[[group(1), binding(1)]] var arg_1 : sampler;
fn textureSample_100dc0() {
var res : vec4<f32> = textureSample(arg_0, arg_1, vec3<f32>(), vec3<i32>());
}
[[stage(fragment)]]
fn fragment_main() {
textureSample_100dc0();
}